What happens if you refuse to give Skippy back?
If you refuse to give Skippy back in Cyberpunk 2077, the sentient pistol will continuously nag and insult you in-game, calling you a "BAD USER," but you'll still have the gun; however, the optimal outcome (getting the AI back as a powerful legendary weapon) involves tricking the system by dropping the gun, saving, loading, and returning it to Regina Jones to complete the quest without losing it, as simply refusing locks you into the constant verbal abuse and can make it harder to get the full benefit later.What happens if you decide to keep Skippy?
If you keep Skippy in Cyberpunk 2077, it will eventually get upset, change its dialogue to just "BAD USER!" or similar complaints, and you won't be able to display the happy version on your wall until you complete the quest, though you can "trick" the game (especially pre-2.0) to keep a version with its personality by lying to Regina or using inventory exploits to keep a functional, if grumpy, version in your stash. The core issue is that Skippy wants to go home to Regina, and keeping it permanently locks you out of completing its side quest ("The Machine Gun") with its original personality intact unless you use specific methods to keep its AI happy.Is it worth giving Skippy back?
The choice is between keeping the iconic weapon or cashing out for $7,000 Eurodollars. Returning the weapon is the smart choice, so long as Skippy — now Daisy — isn't permanently set to Puppy-Loving Pacifist. Even with the factory reset, that choice remains.What are you supposed to do with Skippy in Cyberpunk?
With Skippy in Cyberpunk 2077, you can use it for lethal headshots or non-lethal leg shots, but after 50 kills, it triggers a quest to return it to its owner, Regina Jones, or you can use glitches to keep it, often by playing "Puppy Loving Pacifist" first to force it into permanent "Stone Cold Killer" headshot mode after another 50 kills, but the best approach for most is to use it, get it to switch modes, and then return it to Regina for a good reward and to avoid the "BAD USER" dialogue.Can you get Skippy back from Regina Jones?
If returned, Skippy can be reacquired from Regina's place after receiving a text message from her.Return Skippy to Owner VS Keep it Permanently on Stone Cold Killer Mode - Cyberpunk 2077
What happens if you call Regina for Rinder in Cyberpunk?
If you choose to send Rinder to Regina, you will still get his dog tags to finish the gig. He will also send you the coordinates to his stash, starting the mission Addicted To Chaos. After a few days Rinder will contact you via text message and will thank you for making him contact Regina.Does Skippy ever stop saying "bad user"?
To keep skippy you have 3 optionsFirst Option: You can choose to give skippy to Regina Jones but before giving it to her, drop the gun to the floor then finish the quest. This will reduce the amount that the Skippy will say “bad user”. It will reduce the times to say bad user but either way skippy keeps saying it.
How many kills Skippy?
To get Skippy to switch modes in Cyberpunk 2077, you need to reach 50 kills or incapacitations, depending on your initial choice, which triggers a dialogue to change its targeting preference between headshots (Stone Cold Killer) or leg shots (Puppy-Loving Pacifist). After 50 of the chosen action (e.g., 50 headshots if you picked "Stone Cold Killer"), Skippy asks you why you chose that, and your answer locks it into a permanent mode, though picking "Stone Cold Killer" initially locks you into "Pacifist" after 50 kills.Should I make Skippy lethal or nonlethal?
Skippy in Cyberpunk 2077 can be both lethal (headshots) and non-lethal (leg shots), depending on your choices during its acquisition and after 50 kills; choosing the opposite of your desired permanent mode initially, then selecting the correct dialogue option (like "Killing is wrong") after 50 incapacitations, locks it into either headshot or leg-shot mode permanently, allowing it to be a powerful tool for either playstyle, or you can return it for a different outcome.Why can't I put Skippy in the stash?
You can't put Skippy in your stash immediately because it's a quest item; you must complete its associated mission by either returning it to Regina (which removes the AI but lets you stash the gun later) or refusing, which makes it a permanent, annoying inventory item. The key is finishing the "Machine Gun" quest line, which involves using the gun until Skippy asks to go home; then, you either return it to Regina or tell it "no," after which it becomes stash-able (or stuck as a perpetual quest item if you say no).What is the strongest gun in Cyberpunk?
The "strongest" gun in Cyberpunk 2077 depends on your build, but top contenders for raw power and utility include the Comrade's Hammer (explosive revolver), Widow Maker (tech sniper with poison), Tsunami Ashura (multi-target tech sniper), and Malorian Arms 3516 (iconic pistol with thermal/headshot damage). For non-gun options, the Monowire or Gorilla Arms combined with a Sandevistan are devastating melee choices, while the Ba Jing Chong (shotgun) excels with the right build.Is Skippy the best pistol in Cyberpunk?
But Skippy in Stone Cold Killer mode is a frightfully powerful gun - one of the strongest in the game, in fact - so if you played your cards right earlier, and Skippy is stuck in Stone Cold Killer mode, then it's well-worth holding onto as a secondary or even a primary weapon depending on your choice of Cyberpunk 2077 ...Should I return Skippy to Reddit?
When you kill a certain number of people with Skippy, it will only target the legs and accuse you of being a psychopath. At this point, speaking strickly from a gameplay perspective, you might as well give it back to Regina. She will sell you back without the IA later.What to do after killing 50 people with Skippy?
After 50 kills with Skippy in Cyberpunk 2077, the gun initiates a dialogue where you choose its permanent mode: say "Killing is wrong" to keep it in "Puppy-Loving Pacifist" (leg shots), or "I don't know"/"I'm having a conversation with a gun" to switch to "Stone Cold Killer" (headshots), potentially requiring 8 Cool attribute points for the latter, which locks the choice and progresses its questline with Regina.What happens if you choose a puppy-loving pacifist?
If the Player selected "Puppy-Loving Pacifist" instead, Skippy will keep his current fire mode if "Killing is wrong" is chosen, or change to "Stone Cold Killer" if "I don't know" or "I'm not having a conversation with my gun" is chosen.Why does Skippy have a yellow exclamation point?
The yellow exclamation point means it's a quest item and therefore cannot be removed from inventory until after the quest is completed, whatever that may be.Did Skippy get nerfed?
skippy is nerfed in 2.0. It is currently worse than none-iconic Yukimura. Post 2.0, every smart weapon behaves the same as murder mode of skippy, but smart weapon damage is lowered overall.Does Skippy come back?
Yes, you can get Skippy back in Cyberpunk 2077, but after the 2.0 update, it's a "dumbed-down" version without the AI unless you use mods, as Regina Jones will call you to retrieve it after you've used it for a bit, allowing you to finish the quest and get the gun back (minus the personality). To get him back, complete the "Machine Gun" side job, then wait for Regina to text you about a week later, and you can pick up the gun from her place.What mode should I set Skippy to?
The "best" Skippy mode in Cyberpunk 2077 is Stone Cold Killer (headshots) because it's highly effective, especially with headshot damage mods, but you have to trick the gun into it by initially choosing Puppy Loving Pacifist (leg shots), getting 50 kills/knockdowns, then selecting "I don't know" or "I'm having a conversation with a gun" in the follow-up dialogue to make it permanently switch to headshots. If you start with Stone Cold Killer, it locks to pacifist mode after 50 kills, which is generally considered less useful.Why can't you stash Skippy?
You can't put Skippy in your stash immediately because it's a quest item; you must complete its associated mission by either returning it to Regina (which removes the AI but lets you stash the gun later) or refusing, which makes it a permanent, annoying inventory item. The key is finishing the "Machine Gun" quest line, which involves using the gun until Skippy asks to go home; then, you either return it to Regina or tell it "no," after which it becomes stash-able (or stuck as a perpetual quest item if you say no).
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