What happens if you tell Yes Man to ignore a faction?

In Fallout: New Vegas, telling Yes Man to ignore a faction (like the Great Khans, Boomers, Omertas, etc.) during the "Wild Card: Side Bets" quest means you skip dealing with them, letting them go about their business without becoming your ally or enemy in the final battle, and removing them from his active "calculations" for control of the Strip, which simplifies the objective. It's a quick way to progress the main story by essentially saying "I don't care about them" or "leave them alone," preventing you from gaining their support or eliminating them.
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Can you ally the Brotherhood with Yes Man?

In Fallout: New Vegas, the Brotherhood of Steel (BoS) won't fully support a standard Yes Man (Independent Vegas) ending, but you can get them to help by first aligning them with the NCR during NCR quests, then completing Yes Man's path, resulting in a mixed outcome where they aid the NCR's defeat but still exist. Yes Man generally prefers you to ignore or eliminate them, seeing them as threats, but they will fight for you (and the NCR) if you broker peace between them via NCR quests. 
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What happens if you refuse to give Mr. House the chip?

If one refuses to hand over the platinum chip at this time, the Securitrons in the penthouse will become hostile and the House ending will be permanently locked out.
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Does Yes Man turn on you?

Yes Man becomes hostile briefly when attacked. Similar to Victor, Yes Man's personality is distributed across all Securitrons.
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Is it better to side with Yes Man or Mr. House?

Yes Man and Mr. House are major figures in Fallout: New Vegas, representing two paths for an independent New Vegas: Mr. House offers pragmatic, tech-driven autocracy, while Yes Man offers the Courier ultimate control, potentially leading to chaos or freedom, with Yes Man evolving to become more assertive after his programming is unlocked. The choice hinges on whether you prefer House's vision for order and technological advancement or the unpredictable future shaped by the Courier's decisions with Yes Man's assistance. 
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Doing Everything to Disappoint Yes Man Before Meeting Him

Is Yes Man the good ending?

The Fallout: New Vegas Yes Man ending is divisive: some find it the best for true independence and player freedom, allowing them to shape a future for the Mojave without external control, while others see it as a cop-out leading to long-term anarchy, instability, and a lack of real governance, as the Courier lacks the experience to build a lasting nation and Yes Man is just a robot. It offers immense player agency, letting you create your ideal outcome, but risks chaos as the Courier often abandons leadership, leaving the wasteland vulnerable. 
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Can you save danse without betraying the Brotherhood?

The quest can be avoided, retaining Danse's good standing with the Brotherhood, by one of these means: Not giving the network scanner tape (nor a copy) to Proctor Ingram. Not completing (or failing) Liberty Reprimed. However, avoiding this quest prevents ever reaching maximum affinity with Danse.
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What happens if you surround yourself with yes men?

Yes-men culture can lead to groupthink, where the desire for harmony and conformity outweighs the drive for critical evaluation. This is dangerous because it can lead to significant oversights and even catastrophic failures. If everyone is afraid to challenge the leader's ideas, bad decisions can snowball unchecked.
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Is Yes Man the canon ending?

Yes Man is indeed Canon

The Courier is constantly depicted as wearing a Vault 21 Jumpsuit. Vault 21's backstory mirrors that of an anarchist society, which likely means that the Yes Man ending (which is partially anarchy) is symbolized by this.
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Is Yes Man unkillable?

Technically you can kill him but he doesn't stay dead. Just transfers to a new securitron. He even tells you so if you threaten him when you first meet him.
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Why is killing Mr. House bad karma?

You lose karma for killing Mr. House in Fallout: New Vegas because the game's system generally classifies him as a neutral/good figure, viewing his actions as potentially leading to a stable, advanced future for New Vegas, making his murder a negative act despite his questionable methods, creating an inconsistent choice that many players find illogical given his flaws. Essentially, killing him disrupts a potential (albeit authoritarian) path to order, which the system penalizes, even if players see him as power-hungry or villainous.
 
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Can you get Benny's gun if you crucify him?

The weapon can only be found in 100% condition on Benny if one he is killed directly either during Ring-a-Ding-Ding! or Render Unto Caesar. It may also be pickpocketed from him. It becomes unobtainable if Benny was chosen to be crucified during Render Unto Caesar.
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Does Mr. House care if you bug him?

After the quest it is possible to tell Mr. House that you bugged his network, he will say that he "already noticed it, and removed it in 39.739 seconds", indicating that it is useless to bug his network.
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Who is the real villain in Fallout 4?

The main villain in Fallout 4 is Shaun, also known as Father, the leader of the high-tech Institute and the adult son of the player character, the Sole Survivor, who seeks to replace humanity with synths and uses his parent as a pawn in his plan to take over the Commonwealth. Other antagonists include Conrad Kellogg, the mercenary who kidnaps Shaun, and the entire Institute, as well as other factions like the Minutemen, Brotherhood of Steel, and Railroad having morally grey or villainous elements depending on player choice. 
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What's the best faction to join in Fallout 4?

There's no single "best" faction in Fallout 4; it depends on your playstyle and morals, but generally, the Railroad (for stealth/espionage rewards like Ballistic Weave) and Brotherhood of Steel (BoS) (for Power Armor/heavy weapons) offer great perks, while the Minutemen (for a true "good guy" feel and settlement focus) are morally sound but less rewarding, and the Institute is often seen as the villainous, technologically advanced, but morally corrupt choice.
 
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Does Piper get mad if you join the Brotherhood of Steel?

She also has an open dislike for the Brotherhood of Steel due to their self-serving nature, technology hoarding, anti-synth policies, and in her eyes, lousy fashion sense. Thus she will react negatively to any pro-Brotherhood choices.
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Is CX404 dogmeat from Fallout 4?

Yes, CX404 from the Fallout TV show is the series' version of the iconic companion Dogmeat, a nod to the beloved German Shepherd in Fallout 4 and other games, but CX404 is a distinct Belgian Malinois with her own Enclave origin story, connecting the show's narrative to the games.
 
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Is Minutemen ending canon?

The Minutemen ending in Fallout 4 is a strong contender for canon, especially after the Fallout TV show, but it's not definitively set in stone; the show implies either a Minutemen or Brotherhood of Steel victory, ruling out the Institute/Railroad, because the Prydwen airship appears, suggesting the BoS survived the Commonwealth conflict, leaving a Minutemen victory (perhaps with a neutralized BoS) as a very plausible, hopeful outcome for the region's future, as the Minutemen offer the best chance at rebuilding for ordinary people. 
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Which Fallout is not canon?

Non-canon works

Fallout: Brotherhood of Steel is treated as non-canon by Bethesda Softworks. Canceled games, such as Van Buren, Project V13, Fallout Extreme, Fallout Tactics 2 and Fallout: Brotherhood of Steel 2 are non-canon, unless aspects of these games are confirmed by other canon sources.
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What is the yes man concept?

The "yes man" syndrome describes a behavioral pattern where individuals, particularly subordinates, exhibit excessive agreeableness and conformity toward authority figures. This is not merely politeness but is rooted in ingratiation strategies and fear of dissent.
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What type of people should you surround yourself with?

Surround yourself with the ones who see your value and remind you of it. The ones who care and love you enough to show it. The ones who help you in a time of need or just stand by your side while you go through it. The ones that pick you up when you fall, not push you back down.
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Is being a yes person good?

Perhaps more sadly, the consequence of this obsequious behavior is self-reinforcing. Over time, a yes-person doesn't have to lie, filter, or withhold their honest views much, as they soon fail to think for themselves or stand for anything others don't support first.
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What companions do you lose if you side with the Institute?

If you join the Institute you lose Danse and Deacon. Each companion has their own likes and dislikes for certain activities, including decisions made regarding the faction you choose to finish the game with.
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Can I join all three factions in Fallout 4?

You can join all factions up until the quest mass fusion. Once you start that, you have to pick a side. There is also a quest the bos will give you to kill all the leaders of rr, this will make you enemies with rr before you start mass fusion. If you dislike rr, this may be an enjoyable quest for you.
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What happens to X6 88 if you destroy the institute?

X6-88, the synth courser from Fallout 4, can remain a companion post-Institute destruction. However, he may exhibit hostility if the player is responsible for the destruction. His dialogue remains unchanged, continuing to refer to the Institute as allies. His presence can incite hostility from Railroad members.
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