What is a good amount of creatures in a Commander deck?
There's no fixed number for creatures in a 100-card Commander deck; it varies wildly by strategy, but typically ranges from under 10 in spell-heavy decks (like spellslingers) to 30-40+ in creature-focused builds (like tribal or go-wide decks), balancing creatures with ramp, removal, and draw to support your commander's goals.How many creatures should a Commander deck have?
There's no single right answer, but 20-30 creatures is a common range for a balanced Commander deck, while creature-focused decks (like tribal or aggro) often run 30+, and control/combo decks might have as few as 10-15, relying more on spells and utility creatures. Your creature count depends on your strategy: more creatures for aggressive strategies, fewer for spell-heavy ones.What is the 75% rule in MTG?
The MTG "75% rule" is a popular, unofficial deck-building philosophy, mainly for Commander, about creating decks powerful enough to compete but not so dominant they ruin the fun for casual players, finding a middle ground in power level by intentionally leaving out the most optimal, expensive, or meta-defining cards. It's about building a deck that's "75% as strong as it can be," allowing it to challenge optimized decks occasionally while still being fair in more casual games, making it adaptable for various playgroups.What is a good ratio for a Commander deck?
A good Commander deck ratio starts with 37-38 lands, supplemented by around 10-12 ramp spells, 10-12 card draw/advantage, and 10-12 pieces of interaction (removal/board wipes), with the rest dedicated to your deck's core theme and synergistic cards, as the ideal split depends heavily on your Commander and playstyle.Is 33 lands enough in EDH?
The typical number of mana sources you should run in your EDH deck is 43 to 55. Aim for between 33-40 lands and your mana rocks and other sources should be 10-15. These numbers can change if your deck is full of low cost cards or if you have other sources of mana slotted in like mana creatures or cost reducers.What Is Your Commander's Creature Type?
Is 40 lands too much Commander?
40 lands in a Commander deck isn't inherently "too much," but it's on the higher end for typical decks; it's often perfect for high-mana curve decks, <<<>>landfall strategies, or decks with little card draw, but fewer lands (35-38) might be better if you have lots of ramp and draw spells. It depends heavily on your deck's strategy, average mana cost (CMC), and inclusion of mana rocks/ramp, with many players finding 36-40 a solid baseline for casual play.Is 30 lands too little for Commander?
If you're making a higher power deck you might start out with a few less. But 30 to 35 will definitely be a good starting place. If you're a landfall deck you'll probably want a few more. If you're a fast combo deck and plan to mulligan aggressively then you could do a few less.How much is a decent Commander deck?
Magic: The Gathering Commander deck MSRPs vary, but recent standard precon decks often sit around $44.99, while special Universes Beyond (like Final Fantasy, Warhammer) can range from $69.99 (regular) to $149.99 (collector's), though some budget decks can be found lower, and scarcity often pushes market prices much higher, especially for popular themes.How many monsters should you have in a Commander deck?
There's no fixed number for creatures in a 100-card Commander deck; it varies wildly by strategy, but typically ranges from under 10 in spell-heavy decks (like spellslingers) to 30-40+ in creature-focused builds (like tribal or go-wide decks), balancing creatures with ramp, removal, and draw to support your commander's goals.Are MTG cards 63x88?
The dimensions of a playing card are 63 x 88 in mm, 6.3 x 8.8 in cm, and 2.5 x 3.5 in inches.What is the 8x8 rule in EDH?
Simply put, you start out with a Commander and 35 land slots, then choose eight effects you wish to see, and pick eight cards for each effect yielding a clean 64 cards. Four categories will be different depending on the commander, but I will always include a 'core four'; Ramp, Draw, Removal, and Personal.What is the 3 4 5 rule for deck building?
From the corner, measure out 3 feet along one edge and mark it. Next, measure 4 feet along the edge adjacent to the first measurement and mark it. Measure the length of the diagonal connecting the two marked points. If it's exactly 5 feet, your corner is square.What is the 116 rule in Magic The Gathering?
Rule 116 in Magic's official rulebook explains something called “special actions.” These are things a player can do during their turn that happen instantly and cannot be interrupted by other players. The most common example is playing a land. It just happens right away.Is 32 lands enough for Commander?
32 lands is generally considered low for Commander; most players aim for 36-38 lands as a baseline, but you can go lower (around 32-35) if your deck runs lots of cheap ramp (mana rocks/dorks) or has a very low average mana value, or higher (38-40+) for landfall or heavy spell decks, but 32 without heavy support often leads to mana issues. Start with 36 and adjust based on testing, cutting a land for every 3-4 ramp/draw sources you add.How to make a strong Commander deck?
To build a good Commander deck, start with a focused theme around your legendary creature, ensuring you have ramp, card draw, and removal for consistency, alongside about 36-37 lands, with the remaining ~60 cards supporting your central strategy (like tribal, artifacts, or spell-slinging). Balance your mana curve, playtested for smooth gameplay, and avoid too many "win-more" or non-synergistic cards for a resilient, fun deck.What is the optimal deck size in magic?
A regular deck needs a minimum of 60 cards. While the maximum is technically infinite, a player must be able to shuffle satisfactorily within the normal time frame; this puts the upper bound to something around 250 cards.Is 20 creatures enough for a Commander deck?
A midrange deck typically runs 20-25 creatures, leaving you with approximately 33 cards for other non-creature spells and effects. If your deck is more creature-focused, like a typal or aggro deck, it might include closer to 30 creatures, leaving fewer slots for other cards.What should a Commander deck consist of?
A Commander deck must have exactly 100 cards (including the commander), be singleton (one copy of each card except basic lands), and all cards must share the color identity (mana symbols in cost/text) of your chosen Legendary Creature or Planeswalker commander, which starts in the Command Zone and can be cast multiple times for an extra cost each time.How many creatures is too much in edh?
You can get away with about 10-15 creatures in a control deck as long as you have enough card advantage and value from other spells. Such spells like Sensei's Divining Top, Esper Sentinel, and everyone's favorite Rhystic Study will give you enough card advantage to keep your control deck engine going.What does a 20x20 deck cost?
The cost of a 20x20 deck can vary greatly depending on materials, labor, location, and additional features. On average, you might expect to pay between $12,000 and $24,000 for a professional installation of this size.How to avoid Commander tax?
A rather simple way to get around commander tax is to bounce your commander to your hand in response to removal. The same goes for reanimating it out of your graveyard. Sometimes you'll want to let your opponent put your commander in the graveyard so that you can reanimate it.Why is the Commander called Edh?
Commander is called EDH because its original name was Elder Dragon Highlander, combining the format's initial commanders (the Elder Dragons from Magic: The Gathering's Legends set) with the "Highlander" rule of having only one copy of each card (inspired by the movie Highlander), before Wizards of the Coast adopted it and renamed it "Commander" for broader appeal and legal clarity.How many lands is too much in edh?
The proper number of lands in edh is 33 - 1 for each mana rock/dork. Ouf i play between 32 and 38. 32 is for mono green/ simic/ golgari/ selesnya/ gruul. 33 is for simic/ golgari/ selesnya/ gruul/ abzan/ temur/ bant/ naya/ sultai 34 any 4 colors w green.What is a good mana value for a Commander deck?
For a typical Commander deck, aim for 36-40 lands, plus 10-12 mana ramp sources (artifacts/creatures), focusing your spells between 2-4 mana value for consistency, though this shifts based on deck strategy (e.g., more lands for high curves/colors, fewer for low curves). A good baseline is 36 lands and ramping to 3-4 mana by turn 3-4 to cast your commander and other key spells.
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