What is the best RISK strategy?

Strategy 1: Blocking your armies. Diplomacy is an important part of risk, and blocking you armies (making it so that your big armies aren't touching enemy territories) can show that you don't want to attack.
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What's the best strategy to win Risk?

Use the three basic strategies described in the Risk rulebook.
  • Hold entire continents to earn bonus reinforcements. The more army reinforcements that you have, the more powerful you are. ...
  • Watch your borders for enemy armies. ...
  • Fortify your borders against enemy attack.
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What is the best starting spot in Risk?

Continent Choice Is Key

Australia and South America are both great starting places for newcomers to Risk as they're isolated enough to defend with limited number of troops. South America in particular is great because of its advantageous connections to North America and Africa.
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Is it better to defend or attack in Risk?

The first and most important thing to realize is that attackers in this game have a significant advantage that should not be overlooked. Statistically, if both the attackers and defenders are rolling the maximum number of dice, the attacker has the advantage.
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What is the best continent in Risk?

North America: North America is arguably the best continent. It gives the player 5 extra troops per turn and has just 3 borders. The bonus-border ratio is 1.66, the highest of all other continents, apart from Australia. Furthermore, the North American player can easily expand to South America and/or Europe.
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I LOVE When This Happens! (RISK)

What happens if you conquer a continent in Risk?

There are two kinds of bonuses in the game. The first bonus is for holding a continent. If at the beginning of a turn a player controls all territories on a continent, the player receives a bonus sum of troops equal to the number listed on the game board next to the name of that continent.
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What is the longest game of Risk?

World's Longest RISK Game [Record Time: 2:40:35.1] This is by far the longest genuine competitive RISK game of any sort. A record time of 2 hours, 40 mins and 35 seconds. The game takes place in Hasbro's mobile game of RISK which stays faithful to its board counterpart.
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Is it better to defend with one or two dice in Risk?

The optimal policy is quite simple: one should use two dice only if the second highest roll is 1, 2 or 3. Thus against 5-4 one die should be rolled, while against 6-3 two dice is optimal. Furthermore, the difference Vn −Vn−1 tends to the attacker's expected loss per army.
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What are the best territories in Risk?

Australia. Australia, also composed of four territories, is perhaps the best choice. Not only can it be taken in the first round—it, too, has only four territories, but it has but one border to defend. A player who takes Australia early on often holds it for the remainder of the game, collecting bonus armies all along.
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Does Risk favor the attacker or defender?

The defender wins if his/her dice are greater than or equal to the attacker's dice. Say, for example, our attacker rolled a 3, 4, 5, while our defender rolled a 2 and 3. The 5 would be matched to the 3, and the 4 to the 2. In both cases, the attacker has a higher dice roll, so the attacker wins completely.
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Can you play risk quickly?

Part of part 1 is that yes, a game of risk can take less than 4 hours, Wikipedia claims 1–8 hours and if someone says they finished in half an hour once they probably aren't lying to you - it's just the dice were hot and one player was inexperienced.
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Who attacks first in risk?

Starting with the player who rolled highest during setup, followed by the player on their left and going clockwise around the table, players perform three steps on their turn: placing new armies, attacking and fortifying.
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What are the 4 risk strategies?

There are four common risk mitigation strategies: avoidance, reduction, transference, and acceptance.
  • Avoidance. With a risk avoidance strategy, you take measures to avoid the risk from occurring. ...
  • Reduction. ...
  • Transference. ...
  • Acceptance. ...
  • Identify. ...
  • Assess. ...
  • Treat. ...
  • Monitor.
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How do you conquer fast in risk?

Turning off camera animations reduces the time taken to conquer each country drastically. Using blitz rolls (the glowing dice) to conquer territories in one roll rather than using individual 'slow rolls' also speeds things up!
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Is risk a game of luck?

As with many board games, luck or chance is a part of Risk. This is not a necessarily bad thing. Without luck the best player always wins, which isn't that much fun for everyone else. Moreover, the introduction of chance elements can make games more dynamic and challenging.
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Can you abandon territories in Risk?

Remember you must leave at least one troop behind – no territory can ever be left abandoned. If the conquered territory contains your enemy's capital, leave the capital in the territory. You may attack another territory again if you like and are able.
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How do you pick a territory in Risk?

Take turns placing Infantry troops on the board to claim starting territories. Starting with the first player, place 1 of your Infantry onto an empty territory that's on the map. Once all the territories are claimed, add 1 troop to any territory with one of your pieces in it until you run out of available troops.
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How many territories do you need to win in Risk?

In moving your armies from one territory to another, you must leave at least one army behind. The winner is the first player to eliminate every opponent by capturing all 42 territories on the board.
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Does the attacker roll first in risk?

A houserule that helps defending player is that after the attacker rolls his attacking dice, the defending player rolls first one die, and then he decides if he throws the second die depending of the dice already thrown, he can choose to lose just one army or make the attacking player lose one army, or risk throwing ...
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Can you surrender in risk?

"When an attack on a territory is declared, the defending player has the option to surrender.
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Does Risk take longer than monopoly?

Typically, Risk is longer. If played correctly by the rules, a 4-player game of Monopoly lasts about 90 minutes or less. A 4-player game of Risk will typically run 2 to 3 hours, if the players are any good.
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What's the shortest game to beat?

The shortest game to beat is actually clue. The speedrun is less than a second, and can be found here: The speedrun is pure luck, as you immediately accuse the first person with the first options. If you are correct, you have beat the game in under one-tenth of a second.
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What is the longest game in the world?

According to HLTB, the crown for longest overall video game belongs to Melvor Idle, a Runescape-inspired idle/incremental game with an estimated playtime of 3,126 hours. On the other end of the spectrum lies Trivia Vault: Super Heroes Trivia with an estimated playtime of 1 minute and 12 seconds.
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