What is the best thing to do early in Fallout: New Vegas?

The best early move in Fallout: New Vegas is to follow the main quest south from Goodsprings to Primm, exploring the relatively safe surrounding areas to level up, gather gear, and learn mechanics without immediately encountering overpowered enemies like Deathclaws, while looting Doc Mitchell's house and completing Goodsprings quests for initial supplies and caps. Focus on exploration, learning the map, completing quests for factions like the NCR or Powder Gangers in Primm, and getting stronger before heading into more dangerous territories towards the Strip.
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What should I do first in Fallout: New Vegas?

From the starting town of Goodsprings, we highly recommend you follow the main quest and go South to the next town, Primm. This will be the easier route to learn New Vegas and also explore and earn XP. You can start the questline around the Vicky and Vance Casino to rescue the deputy and then elect a new sheriff.
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What are the best starting skills in Fallout: New Vegas?

For Fallout: New Vegas, the best starting skills are Guns, Speech, and Repair/Medicine/Science/Lockpick, chosen as your three "tagged" skills, focusing on utility and combat. Tagging Guns handles most combat, Speech for dialogue, and a utility skill like Repair (for gear) or Science/Lockpick (for access) provides early game versatility, letting you bypass challenges and gain extra XP, with Medicine also great for healing. 
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Can you sleep with Sarah FNV?

After the player character has brought her 30 vault suits, on each visit thereafter, she will mention that she's missed the player. The player will then be given the option to sleep with her while "catching up", giving the Well Rested bonus (which is normally not earned by sleeping in Vault 21's guest room).
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How to get lucky early in FNV?

To get the powerful Lucky revolver early in Fallout: New Vegas, head to Primm, find the Bison Steve Hotel, and unlock a hard-locked floor safe (Lockpick 75) in the gift shop with the help of magazines, chems (Mentats), the Comprehension perk, or by leveling your Lockpick skill significantly. It's a great weapon for early-game power due to high critical chance and good damage. 
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Fallout: New Vegas Starting Tips and Tricks

Is that gun better than Lucky?

With JFP rounds and all related perks, Lucky has a max DPS of 215.8, compared to That Gun's 208.1. So, with all related perks and ammo, Lucky is better. In conclusion, Lucky is easier to use and has a higher max DPS, but That Gun is stronger out of the box.
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Can you sleep with Red Lucy in New Vegas?

After finishing the quest, one has the option to sleep with Red Lucy in her private chamber. This will grant them the Well Rested bonus and can be repeated by inquiring again about creature eggs.
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Will Veronica hate you if you destroy the Brotherhood?

Telling her about destroying the Brotherhood will cause her to express shock and lead her to say, "Well in that case: This is for them," and attack. Becoming Vilified with the Brotherhood of Steel causes Veronica to quit as a companion.
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Can I get a room in Vault 81?

The bed is considered to be "owned" by the Sole Survivor, meaning the Well Rested and Lover's Embrace perks are available. The containers are safe storage locations for items as their contents do not despawn. Apart from this, the room is not considered a player-owned settlement and modification is not possible.
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What is the Goodsprings glitch in Fallout New Vegas?

The Fallout: New Vegas Goodsprings glitch is an infamous infinite XP exploit during the "Run Goodsprings Run" quest, letting you gain massive experience, perks (like keeping chosen ones after a character rebuild), and items (9mm ammo, leather armor) by repeatedly passing speech/barter checks with Chet after killing Ringo and Joe Cobb, essentially maxing out skills and perks before leaving the tutorial area. To perform it, start the quest, kill Ringo, then Cobb, then repeatedly shake down Chet using Speech/Barter 25+, allowing you to get items and level up infinitely before creating a new character and retaining perks.
 
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What two traits to pick in New Vegas?

With Skilled as the best overall option (since it benefits any possible character build), and Good-Natured as the best non-combat choice, you might want to consider either of those plus Wild Wasteland.
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Is Charisma pointless in Fallout New Vegas?

Charisma is widely considered the least useful SPECIAL stat in Fallout: New Vegas, often labeled a "dump stat," because its benefits (boosting companion damage/DT and adding points to Speech/Barter) can be achieved or bypassed through other means, like focusing on the Speech skill directly, using items, or simply taking perks that don't rely on Charisma, though it offers minor dialogue options and can be useful for dedicated companion builds or pacifist runs. 
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How many hours to 100% FNV?

To 100% Fallout: New Vegas, expect around 130-150+ hours, as a true completionist needs multiple playthroughs for all faction endings, but the base game's "Main + Extras" takes about 70-80 hours, with DLC adding significantly more time to see everything and max out skills/achievements, making it impossible to get everything in one single run due to quest conflicts. 
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What is the unique weapon in Vault 81?

Overseer's Guardian. This Weapon is a unique combat rifle, can be obtained in Vault 81 from Alexis Combes. It has the unique property of Shoots an additional projectile. It's the earliest possible combat rifle in the game, so very strong in the early game.
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How do I trigger the Curie quest?

After reaching an affinity value of 250 with Curie, she will ask to speak with the player character. However, this may not be automatic, and the player may need to use the Talk command first.
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Is there a free bed in Vault 81?

For Survival mode, the beds in Vault 81 are owned. However, there is one bed inside the secret vault that can be used to save (many others are not interactable). Other than that, the closest bed is the one in the shack south of the lake outside.
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What happens if I give Veronica a dress?

Giving Veronica a dress in Fallout: New Vegas makes her very happy and unlocks the Scribe Counter unarmed move, a special punch she teaches you, but due to game mechanics (she prefers her robes for higher armor), she won't actually wear it unless you use console commands on PC. You should give her a dress before completing her main quest ("I Could Make You Care") to ensure the unmarked quest triggers, with the White Glove Society Attire being a popular choice.
 
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Will Danse become hostile if I destroy the Brotherhood?

Yes, destroying the Brotherhood of Steel will make Paladin Danse hostile or cause him to stop interacting with you, even if you've completed his personal quest ("Blind Betrayal") and he's been reinstated; he still deeply believes in the BoS's mission, so siding against them effectively makes you his enemy, preventing him from being a companion, though some players report a temporary bug where he remains friendly before eventually turning. To keep him long-term, you must either remain loyal to the BoS or side with the Minutemen and avoid conflict with the Brotherhood. 
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Can I romance any companions in New Vegas?

Although the game doesn't include traditional romances, the community continues to discuss them actively. Many players lament that companions didn't have romance options, which is why mods exist to expand or add these possibilities.
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Can you find Boone's wife?

Boone's wife, Carla Boone, was sold into slavery by Jeannie May Crawford to Caesar's Legion, and Craig Boone, unable to rescue her from auction, performed a mercy killing with a sniper shot to spare her from Legion horrors, a tragic story players uncover in the "One for My Baby" quest in Fallout: New Vegas. You don't find her alive, but by helping Boone with the quest, you learn the truth and can get his unique beret.
 
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Is it better to side with Yes Man or Mr. House?

Yes Man and Mr. House are major figures in Fallout: New Vegas, representing two paths for an independent New Vegas: Mr. House offers pragmatic, tech-driven autocracy, while Yes Man offers the Courier ultimate control, potentially leading to chaos or freedom, with Yes Man evolving to become more assertive after his programming is unlocked. The choice hinges on whether you prefer House's vision for order and technological advancement or the unpredictable future shaped by the Courier's decisions with Yes Man's assistance. 
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Does Cait care if you side with the Institute?

Strong, Cait, and MacCready don't really care, so they're pretty good alternatives. However, I think they dislike some of the decisions made while you're doing Institute quests. Not all though. Surprisingly, Preston is very tolerant and open-minded about the Sole Survivor joining the Institute.
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