What is the content of Lords of Waterdeep?

Lords of Waterdeep is a strategy board game for 2-5 players. You take on the role of one of the masked Lords of Waterdeep, secret rulers of the city. Through your agents, you recruit adventurers to go on quests on your behalf, earning rewards and increasing your influence over the city.
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Is Lords of Waterdeep worth it?

Lords of Waterdeep is a wonderful “gateway” game, especially those that might be new to the worker placement mechanic. While I have had many fun plays of the game and still like a lot of it, most of the game now falls firmly in the “take it or leave it” category.
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Is Lords of Waterdeep hard?

Final Thoughts. Lords of Waterdeep is a pretty simple game about planning out moves to collect resources needed for quests. However, it's much easier said than done as you'll find lots of factors that can get in your way.
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What is in the Lords of Waterdeep expansion?

  • 3 game boards.
  • 1 player mat (Gray Hands)
  • 37 wooden pieces: 1 score marker (gray) 11 Agents (6 gray, 1 of each. other player color) ...
  • 116 cards: 6 Lord of Waterdeep cards. 50 Intrigue cards. 60 Quest cards.
  • 50 die-cut pieces: 24 Building tiles. 9 Building control markers. (gray) ...
  • 100 Victory Points Back.
  • 5 Fighters.
  • 5 Clerics.
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Can I play Lords of Waterdeep solo?

A: There is no solo rules built/included with the game, but there is a solo variant on boardgamegeek.com (boardgamegeek.com/boardgame/110327/lords-waterdeep/files). This is a user-made variant.
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How to Play Lords of Waterdeep

How many Buildings can you have in Lords of Waterdeep?

1 Answer. There are no building limits in Lords of Waterdeep as defined in the Appendix 3: Clarifications section in the rulebook of Scoundrels of Skullport: Number of Buildings in Play: You are not limited to the ten empty spaces on the game board for Building tiles when putting Buildings into play.
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Is there a building limit in Lords of Waterdeep?

Q: Can more than 10 buildings be in play? A: Yes. The number of empty building spaces on the board is no limit to the number of buildings that can be in play during the game. Some quests, and or intrigue cards, may allow you to build buildings.
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How many active quests can you have in Lords of Waterdeep?

There's no limit on how many active/completed/plot quests a player may have, and the same occurs with the intrigue cards - there's no hand limit.
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What is the best number of players for Lords of Waterdeep?

Lords of Waterdeep – Review
  • Type: Worker Placement / Euro.
  • Time to play: <60 minutes (Teaching: 10 minutes)
  • Best played with: 2-5 players (Best with 4)
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Is Baldur's Gate bigger than Waterdeep?

After the Spellplague it lost its title of Faerun's most important and influential city to Baldur's Gate. Baldur's Gate grew not only larger than Waterdeep in population but also doubled its area.
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Is Lords of Waterdeep good with 2 players?

As a 2 player game it works very well indeed though and is one of those fairly rare games that feels like it'll work no matter how many players you can get round the table.
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What is the average score in Lords of Waterdeep?

The 49 4-player games yielded winning scores ranging from 103 to 173 with an average of 133.
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Do you keep the ambassador in Lords of Waterdeep?

No. At the end of the round, if no one has assigned an Agent to the Palace of Waterdeep and claimed the Ambassador, the Ambassador is removed from the board. The Ambassador's rules say it is treated as an opponent's Agent.
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What level does Waterdeep end?

Waterdeep: Dragon Heist is a 5th-edition Dungeons & Dragons adventure that takes place in the city of Waterdeep. The adventure runs through levels 1–5 and is followed by the adventure Waterdeep: Dungeon of the Mad Mage.
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Do you start with money in Lords of Waterdeep?

Each player will get a player board, a set number of Meeples (depends on the number of players), 2 quest cards, 2 intrigue cards, one Lord card and 4 gold to the starting player (each subsequent person gets 1 more gold than the person beside them).
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How much gold to start Lords of Waterdeep?

Two intrigue cards. Two quest cards. Set number of meeples determined by the number of players. Four gold (starting player; add one gold for each subsequent player)
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How many expansions are there for Lords of Waterdeep?

It's not one, but two, complete expansions: the sprawling dungeon of Undermountain and the criminal haven of Skullport. Each thrilling location has unique characteristics and offers new play options, including new Lords, Buildings, Intrigue, and Quest cards.
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How many rounds are in Lords of Waterdeep?

The Lords of Waterdeep™ game is played in eight rounds. The player with the most Victory Points at the end of the final round is the winner.
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How many masked lords of Waterdeep are there?

Throughout the council's history, the exact number of masked Lords was never known, but scholars estimated that there had been between 50 and 80 Lords as of The Year of Wild Magic, 1372 DR, four of whom had also served as Open Lord.
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How many agents are in Lords of Waterdeep?

Basically, each player gets 3 Agents at the start, and The Zoroaster starts in play, uncontrolled. There are 10 spots available on the board, excluding Waterdeep Harbor. If someone builds a building on turn 1, then that makes 11 spots, and The Zoraster makes 12.
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Is there a castle in Waterdeep?

Castle Waterdeep was a castle located in the city of Waterdeep. It was the seat of the city's government.
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What are the different types of quests in Lords of Waterdeep?

There are also five different types of quests, each typically favoring one type of adventurer; they are Warfare, Skullduggery, Arcana, Piety, and Commerce, which has a focus on the in-game currency. Each player is dealt one of the Lords of Waterdeep, which is kept face down.
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What is the richest part of Waterdeep?

Sea Ward - Waterdeep's wealthiest ward is notable for the many-spired, grand homes of the nobility, the gleaming edifices of the city's leading temples, and the imposing towers of the city's premier wizards.
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