What is the perfect MTG deck ratio?

For a standard 60-card Magic: The Gathering deck, a great starting point is 24 lands (40%), balancing creatures and other spells around 24 creatures and 12 non-land/non-creature spells, but this varies significantly with deck type: aggressive decks run fewer lands (20-22), while control decks need more (24-28+), focusing on a strong mana curve and specific card functions like ramp and card draw.
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What is a good MTG deck ratio?

Different ratios work better for different decks. A good general starting point is 40% creatures, 20% other spells, and 40% lands. For a 60-card deck, that's 24 creatures, 12 other spells, and 24 lands.
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What is the 75% rule in MTG?

The MTG 75% rule is a popular deck-building philosophy for casual formats like Commander, suggesting you build a deck about 75% as strong as it can possibly be, intentionally leaving out the most optimized, "all-in" cards to create a balanced, fun experience that competes well without dominating casual tables or struggling too much in slightly stronger metas. It's about finding a sweet spot, allowing your deck to be powerful and interactive but not so oppressive that it ruins the game for others, often by avoiding infinite combos or excessive tutors.
 
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What is the optimal deck size in magic?

A regular deck needs a minimum of 60 cards. While the maximum is technically infinite, a player must be able to shuffle satisfactorily within the normal time frame; this puts the upper bound to something around 250 cards.
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Is 40 lands too much Commander?

No, 40 lands isn't too much for Commander; it's often the standard starting point, especially for beginners or decks with higher mana costs, though experienced players often run 36-39 lands, reducing that number with plenty of mana ramp, card draw, and specific land-focused strategies. The ideal number depends heavily on your deck's strategy, mana curve, and inclusion of mana rocks and draw spells, with "lands matter" decks potentially needing 40+ and aggressive low-curve decks sometimes running fewer. 
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How To Build Better Magic: The Gathering Decks

What is the 32 deck challenge?

For those who are not aware, the 32 deck challenge is to build one deck for every possible colour combination, from colourless to 5C. So the purpose of this thread is to see how far through you are, what you've brainstormed, or just to see what others are building.
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What is the ideal mana curve?

The ideal is curving out perfectly with a one-drop on turn one, a two-drop on turn two, and so on (which amounts to spending 1+2+3+4+5=15 mana over the course of the first five turns). Such a perfect curve would typically beat an opponent who only manages to cast, say, 10 mana worth of cards in the first five turns.
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Is 32 lands enough for Commander?

For Commander, 32 lands is generally considered low, often leading to mana screw, though it can work in very specific, optimized decks with heavy ramp (like mana dorks/rocks) and low average mana costs, or decks with lots of MDFCs (Modal Double-Faced Cards) or landcycling; a safer baseline for most decks is 36-38 lands, with 37 being a common starting point, especially for midrange or control strategies.
 
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Are MTG cards 63x88?

Yes, standard Magic: The Gathering (MTG) cards are indeed 63mm x 88mm, often referred to as "Poker Size," which is the same size as Pokémon and One Piece TCG cards, fitting into sleeves designed for this dimension. While some sources mention slightly different measurements like 63.5mm x 89mm (2.5" x 3.5"), the 63x88mm measurement is the standard for MTG, with minor variations usually due to inches-to-millimeters conversion differences or printing tolerances.
 
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What is the most popular deck size?

Medium-sized decks are the most common, usually 12′ x 16′, 12′ x 20′, or 14′ x 20′. They provide enough room for a dining set, grill, and sometimes even a lounge area. If you plan to host guests or want to carve out a couple of modest zones on your deck, this is often a great choice.
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What is the 3 4 5 rule for deck building?

From the corner, measure out 3 feet along one edge and mark it. Next, measure 4 feet along the edge adjacent to the first measurement and mark it. Measure the length of the diagonal connecting the two marked points. If it's exactly 5 feet, your corner is square.
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What is the 8x8 rule in EDH?

The EDH 8x8 Rule, or 8x8 Theory, is a popular deckbuilding guideline for Magic: The Gathering's Commander format, suggesting you build your 100-card deck (including your Commander) by dividing the non-land slots into eight categories, each containing eight synergistic cards, plus 35-36 lands. It's a structural framework, not a strict rule, designed for consistency by grouping effects like ramp, draw, removal, and personal themes, helping players create a solid rough draft before tuning it for their specific commander. 
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What is the 116 rule in Magic The Gathering?

Rule 116 in Magic's official rulebook explains something called “special actions.” These are things a player can do during their turn that happen instantly and cannot be interrupted by other players. The most common example is playing a land. It just happens right away.
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Is 33 lands enough in edh?

For most EDH decks, 33 lands is often considered low, with 36-40 being the common range, but it can work if your deck has lots of low-cost ramp (mana rocks/dorks) or a very low mana curve, otherwise, you risk mana screw. A good guideline is 36 lands plus 10-15 other mana sources (rocks/dorks) for a total of ~45-50 mana sources, adjusting based on your deck's focus. 
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How many aces should be in a deck?

In a standard 52-card deck, 13 cards are hearts and 4 cards are aces.
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What should a standard MTG deck consist of?

Standard games are one-on-one with a 60 card minimum for the main deck (up to 15 card sideboard). Winner is determined either by best of one, or best of three games. These games should last standard length for a game (about 20 minutes on average).
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Is it 52 or 54 cards in a deck?

A standard deck has 52 cards, divided into four suits of 13 cards each (Hearts, Diamonds, Clubs, Spades). However, most decks also include two Jokers, bringing the total count to 54 cards, which are used in some games or as substitutes for damaged cards.
 
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How to spot a fake MTG?

The suspected fake should, if real, let through the same amount of light as a genuine MtG card. The light cone should be even and show both sides of the card in it. A lot of fakes are opaque and almost let no light through. In some, but a lot rarer cases, the fake lets through more light than an authentic card.
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Do MTG cards still curl?

Since the front of the Magic card is made from mylar, it won't expand or contract when exposed to the moisture in the air. However, the back of foil cards are still made from cardboard and will expand or contract based on how much moisture has been absorbed into the material.
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Is 36 lands too little?

Don't worry about bloating your land base if you play tiny spells. Keep it around 36-38 and you'll be fine.
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What is the perfect Commander deck ratio?

There's no single "good" Commander ratio, but a strong starting point for a 100-card deck balances lands, ramp, card draw, interaction, and themed cards, often around 36-38 lands, 10-12 ramp, 8-10 draw, 10-12 interaction (removal/wipes), and 25-30 theme/win condition cards, adjusting based on your commander and strategy (e.g., more creatures for creature decks, fewer lands if you have heavy ramp).
 
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Is mana weaving illegal in MTG?

Just a reminder to everyone, mana weaving IS cheating. Mana weaving is when a player sorts their deck, placing 1 land per every 2 spells (approx). The deck is not randomized, it has a pattern, and is therefore illegal. If you face an opponent who mana weaves do not be afraid to shuffle their deck, it is allowed.
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Is 30 lands too little for Commander?

Yes, 30 lands is generally too little for most Commander decks, leading to frequent mana screw, though it might work in very specific, low-curve, green-heavy decks with lots of mana dorks and rocks, but 35-40 lands is the standard baseline, with the total mana sources (lands + ramp) often hitting 45-50. Missing land drops is common with low land counts, significantly hindering your game plan unless compensated heavily by ramp spells and mana rocks. 
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What makes a good aggro deck?

What Makes an Aggro Deck? Aggro decks rely on low-cost, high damage output creatures and aggressive support spells to overwhelm opponents before they can set up a defense. Creatures with high damage output for their cost. Support spells like burn (Lightning Bolt) and buff (Giant Growth).
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