What is the resolution of Crash Bandicoot PS1?

The PlayStation had a 512 × 240 video mode which used video memory normally reserved for textures, but was also efficient in rendering shaded polygons without texture.
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What resolution was a PS1 game screen?

Resolutions: Progressive: 256×224 to 640×240 pixels. Interlaced: 256×448 to 640×480 pixels.
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What was the texture res on PS1?

Here's some technicalities: Character textures are usually 256x256 for main characters, 128x128 for other characters, character usually have ~100-120 colors per full atlas.
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How long is Crash Bandicoot PS1?

When focusing on the main objectives, Crash Bandicoot is about 6 Hours in length. If you're a gamer that strives to see all aspects of the game, you are likely to spend around 13½ Hours to obtain 100% completion.
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What is the resolution of ff7 PS1?

Yes, the full motion animations that are in Final Fantasy VII were directly translated from the Playstation version. These animation's original screen resolution was 320 x 200 pixels and have been stretched to 640 x480 pixels.
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PS1 Native vs 4K60 Upscaled Emulation | Gran Turismo 2 Duckstation Comparison

What resolution is PS1 ff9?

FFIX ran at a 320x240 resolution on the PS1 at 4:3. It's been a long time since I've played it on a PS3, but if it somehow doesn't look right, perhaps there are scaling settings you can play with? I recall some kind of menu you could bring up to mess with stuff like that for PS1 games on PS3.
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What resolution was Final Fantasy 8 PS1?

While a simple resolution boost might not seem like much, it makes a world of difference when comparing the remaster to the original PS1 game. In 1999, Final Fantasy 8 ran at an eye-watering (for the wrong reasons) 320×240.
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Why is Crash Bandicoot 1 hard?

How difficult is Crash Bandicoot? Crash Bandicoot (1996) - This game can be difficult your first time playing it. You can only spin and jump which means it's a completely linear game with only one way to do everything. When you learn crash's weight in jumping and spin hit boxes, it gets easier.
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How did Crash Bandicoot hack the ps1?

Those include an advanced virtual memory swapping technique that divided massive (for the time) levels into 64KB chunks. Those chunks could be loaded independently from the slow (but high-capacity) CD drive into the scant 2MB of fast system RAM only when they were needed for Crash's immediate, on-screen environment.
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Does Sony still own Crash Bandicoot?

The series was originally produced by Universal Interactive, which later became known as Vivendi Games; in 2008, Vivendi merged with Activision, which currently owns and publishes the franchise.
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Why was the PS1 so wobbly?

This is because of two things: the affine texture mapping was incorrect, and there was no sub-pixel precision. The sub-pixel part is kinda float-related (though you could make use of fixed point too).
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How many FPS was PS1?

In Europe, that format was called PAL and had a refresh rate of 50hz and a frame rate of 25 fps. In North America, the format was NTSC, and had a higher refresh rate of 60hz and a standard frame rate of 30fps.
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Are PS1 games 240p?

Many games have title screens in 480i, but gameplay and the pause menu's are all 240p. This is almost never an issue, as even though there might be a 5-10 second delay for flat-screens to change resolutions after leaving the main menu, the TV will often recover before the game is even done loading.
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What graphics card did PS1 have?

The Playstation GPU 600nm was a performance-segment gaming console graphics solution by Sony, launched on December 3rd, 1994. Built on the 600 nm process, and based on the GTE graphics processor, in its CXD8514Q variant, the device does not support DirectX.
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Is N64 more powerful than PS1?

Again, the N64 wins here. The Ps1's running power paled in comparison to the N64–at least on paper. The Ps1 ran at 33.8Mhz MIPS R3000a CPU, while the N64 ran at NEC VR4300 CPU (MIPS R4300i based) and clocked in at 93.75Mhz. The N64 was three times as fast as the Ps1.
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What is the hardest Crash Bandicoot?

To highlight the challenge of the hardest Crash Bandicoot levels even more, this list has been updated to include some more information.
  • 8 The Crate Escape.
  • 7 Cold Hard Crash.
  • 6 The High Road.
  • 5 Toxic Tunnels.
  • 4 Slippery Climb.
  • 3 Future Tense.
  • 2 Stormy Ascent.
  • 1 Cortex Castle.
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Can you cheat in Crash Bandicoot?

Full list of cheats in Crash Bandicoot 3. Spyro the Dragon Demo - Up, Up, Down, Down, Left, Right, Left, Right, Square at the title screen. Skip Levels - run into the alien crossing sign on level 14 to be transported to level 31. And allow the second pterodactyl to capture you (on the same level) to move to level 32.
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Has Crash Bandicoot ever talked?

Crash finally confronts and defeats Nina Cortex inside of the Doominator robot, liberates his sister, and averts the destruction of Wumpa Island. Feeling happy for themselves, Crash and his family decide to celebrate their victory with pancakes, which he blurts out (speaking for the first time) in joy.
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How do you get 105% in Crash Bandicoot 1?

In this game, the highest percentage is 105%*. To get 105%, the player must collect all Crystals, collect all gems, and collect gold or platinum relics on every level.
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Which Crash Bandicoot is the easiest?

Out of the three original Crash Bandicoot games, Cortex Strikes Back is arguably the most forgiving. In many ways, it offers a nice balance between Crash 1 and Crash 3. The gems and relics are still difficult to track down, but that's just how every Crash game is.
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What resolution does PS3 play PS1 games?

As for the aspect ratio, you're given the choice between six different modes: Native resolution, 1:1, 4:3 for 16:10, 4:3 for 16:9, Square Pixels and Wide Zoom (stretched). By default, the aspect ratio is set to “4:3 for 16:9”. Given that 99% of the PS1 games are designed for 4:3 screens, I would stick with this option.
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Was ff7 a PS1 game?

Final Fantasy VII is a 1997 role-playing video game developed by Square for the PlayStation console and the seventh main installment in the Final Fantasy series.
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What resolution is ff13 on PS3?

The PS3 game remains pin sharp, as it's native 720p with nothing else going on, whereas the 360 game is significantly blurrier as a result of upscaling from 576p.
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