What is the rule 116.2 G in magic?

Magic: The Gathering Rule 116.2g defines the Companion mechanic's activation, allowing a player to pay {3} (three generic mana) to put their chosen Companion card from outside the game into their hand, once per game, as a special action during their main phase when the stack is empty. This special action, which doesn't use the stack, lets you bring your pre-declared companion into play if your starting deck met its condition.
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What is the 116 rule in Magic: The Gathering?

Rule 116 in Magic's official rulebook explains something called “special actions.” These are things a player can do during their turn that happen instantly and cannot be interrupted by other players. The most common example is playing a land. It just happens right away.
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What is the rule 115.6 in Magic: The Gathering?

115.6. A spell or ability that requires targets may allow zero targets to be chosen. Such a spell or ability is still said to require targets, but that spell or ability is targeted only if one or more targets have been chosen for it.
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What is the rule 117.5 in Magic: The Gathering?

117.5. Each time a player would get priority, the game first performs all applicable state-based actions as a single event (see rule 704, “State-Based Actions”), then repeats this process until no state-based actions are performed.
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What is the new companion rule?

New Companion Rule:

Once per game, any time you could cast a sorcery (during your main phase when the stack is empty), you can pay 3 generic mana to put your companion from your sideboard into your hand. This is a special action, not an activated ability.
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The rule they don't tell you when you start playing... - Beginners guide to APNAP - MTG Rules

Which companion is banned in Commander?

The only companions you can't run as companions are Yorion (you can only have exactly 100 cards in the deck) and Lutri (banned in commander). They basically made a special rule to allow companions, otherwise you are correct.
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How many times can I change companion?

For even more flexibility, Companion Pass Members can change their designated Companion up to three times each calendar year. Learn more about how to earn a Companion Pass for 2025-2026.
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What is the 75% rule in Magic The Gathering?

The MTG "75% rule" is a popular, unofficial deck-building philosophy, mainly for Commander, about creating decks powerful enough to compete but not so dominant they ruin the fun for casual players, finding a middle ground in power level by intentionally leaving out the most optimal, expensive, or meta-defining cards. It's about building a deck that's "75% as strong as it can be," allowing it to challenge optimized decks occasionally while still being fair in more casual games, making it adaptable for various playgroups.
 
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What is the 800.4 rule in Magic The Gathering?

800.4a When a player leaves the game, all objects (see rule 109) owned by that player leave the game and any effects which give that player control of any objects or players end. Then, if that player controlled any objects on the stack not represented by cards, those objects cease to exist.
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What is the rule 608.2 in Magic The Gathering?

608.2g If an effect gives a player the option to pay mana, they may activate mana abilities before taking that action. If an effect specifically instructs or allows a player to cast a spell during resolution, they do so by following the steps in rules 601.2a–i, except no player receives priority after it's cast.
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What is the rule 117.3 in Magic The Gathering?

117.3 A player can't pay a cost unless he or she has the necessary resources to pay it fully. For example, a player with only 1 life can't pay a cost of 2 life, and a permanent that's already tapped can't be tapped to pay a cost. See rule 202, "Mana Cost and Color," and rule 602, "Activating Activated Abilities."
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What is the rule 100.7 in Magic The Gathering?

100.7 Certain promotional cards and cards in the Unglued, Unhinged, and Unstable sets are printed with a silver border. These cards are intended for casual play and may have features and text that aren't covered by these rules.
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What is the rule 704.5 G in Magic The Gathering?

704.5g. A creature with damage marked on it greater than or equal to its toughness is destroyed.
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What is the rule 720.5 in Magic The Gathering?

720.5. While controlling another player, a player makes all choices and decisions the controlled player is allowed to make or is told to make by the rules or by any objects. This includes choices and decisions about what to play, and choices and decisions called for by spells and abilities.
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Can a DSP give meds?

Discuss with the students that as a DSP they can ONLY assist with the self-administration of medication. Whereas, licensed health care professionals can administer medication with a phsyician's order. Outcome: Name health care professionals that are authorized to order medications.
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What is "the stack" in Magic?

The stack is the zone in which spells, activated abilities, and triggered abilities wait to resolve. See rule 405, “Stack.” From the Comprehensive Rules (November 8, 2024—Edge of Eternities) 405. Stack.
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What is the 714.4 MTG rule?

714.4. If the number of lore counters on a Saga permanent is greater than or equal to its final chapter number, and it isn't the source of a chapter ability that has triggered but not yet left the stack, that Saga's controller sacrifices it. This state-based action doesn't use the stack.
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What is the rule 122.2 in Magic The Gathering?

122.2. Counters on an object are not retained if that object moves from one zone to another. The counters are not “removed”; they simply cease to exist.
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What is the rule 104.3 C in Magic?

104.3c If a player is required to draw more cards than are left in their library, they draw the remaining cards and then lose the game the next time a player would receive priority. (This is a state-based action.
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What is the rule 421.4 in Magic: The Gathering?

You do not control the effect as they continue going off until one is removed. This type of loop ends the game in a tie (unless some breaks it up) as the game state cannot progress. This is under: 421.4. If the loop contains only mandatory actions, the game ends in a draw.
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Is it 52 or 54 cards in a deck?

A standard deck has 52 cards, representing four suits (Hearts, Diamonds, Clubs, Spades) with 13 ranks each (Ace-King). However, most decks also come with two extra Joker cards, bringing the total to 54 cards for a complete package, though games usually use only the 52 core cards.
 
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What is the rule 112.7 A?

So magic rule 112.7a states: "Once activated or triggered, an ability exists on the stack independently of its source. Destruction or removal of the source after that time won't affect the ability."
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Can I transfer my companion pass to someone else?

Transferability: The Companion Certificate is transferable. Primary ticket and Companion ticket are not transferable once issued.
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What happens if you romance multiple companions?

Cait, Curie, Danse, Hancock, MacCready, Piper, Preston and Gage can all be romanced in the same playthrough. You will only lose affinity if you flirt/romance another character while they are present in the same location/settlement.
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What is the 10 minute rule for Southwest?

Southwest's "10-Minute Rule" has two main aspects: you must cancel your reservation at least 10 minutes before the original flight's departure to avoid forfeiting your funds and triggering the no-show policy, and for same-day changes/standby, you must request them or list for standby at least 10 minutes prior to your original flight, though app standby requires listing 30 minutes ahead. Missing this window means you lose your ticket's value, but adhering to it ensures you can get a travel credit for future use. 
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