What is the rule 118.7 in magic?
In Magic: The Gathering, Rule 118.7 (and its sub-rules like 118.7a, 118.7b, 118.7c) governs mana cost reduction, explaining how effects that reduce costs (like from Aang, Master of Elements or Morophon, the Boundless) apply to generic mana (numbers) and colored mana, clarifying that generic reductions affect only generic costs, colored reductions can shift to generic if the color isn't needed, and over-reduction can make colored costs free.What is 118.7 C MTG rules?
118.7c If a cost is reduced by an amount of colored mana that exceeds its mana component of that color, the cost's mana component of that color is reduced to nothing and the cost's generic mana component is reduced by the difference.What is the 116 rule in Magic The Gathering?
Rule 116 in Magic's official rulebook explains something called “special actions.” These are things a player can do during their turn that happen instantly and cannot be interrupted by other players. The most common example is playing a land. It just happens right away.What is the rule 117.3 in Magic The Gathering?
117.3 A player can't pay a cost unless he or she has the necessary resources to pay it fully. For example, a player with only 1 life can't pay a cost of 2 life, and a permanent that's already tapped can't be tapped to pay a cost. See rule 202, "Mana Cost and Color," and rule 602, "Activating Activated Abilities."What is the rule 115.6 in Magic The Gathering?
115.6. A spell or ability that requires targets may allow zero targets to be chosen. Such a spell or ability is still said to require targets, but that spell or ability is targeted only if one or more targets have been chosen for it.The rule they don't tell you when you start playing... - Beginners guide to APNAP - MTG Rules
What is the 800.4 rule in Magic The Gathering?
800.4a When a player leaves the game, all objects (see rule 109) owned by that player leave the game and any effects which give that player control of any objects or players end. Then, if that player controlled any objects on the stack not represented by cards, those objects cease to exist.What is the rule 100.7 in Magic The Gathering?
100.7 Certain promotional cards and cards in the Unglued, Unhinged, and Unstable sets are printed with a silver border. These cards are intended for casual play and may have features and text that aren't covered by these rules.What is the rule 104.3 in magic?
104.3a A player can concede the game at any time. A player who concedes leaves the game immediately. That player loses the game.What is the rule 112.7 A?
So magic rule 112.7a states: "Once activated or triggered, an ability exists on the stack independently of its source. Destruction or removal of the source after that time won't affect the ability."What is the rule 305.7 in Magic The Gathering?
305.7. If an effect sets a land's subtype to one or more of the basic land types, the land no longer has its old land type. It loses all abilities generated from its rules text, its old land types, and any copiable effects affecting that land, and it gains the appropriate mana ability for each new basic land type.What is the 75% rule in Magic The Gathering?
The MTG "75% rule" is a popular, unofficial deck-building philosophy, mainly for Commander, about creating decks powerful enough to compete but not so dominant they ruin the fun for casual players, finding a middle ground in power level by intentionally leaving out the most optimal, expensive, or meta-defining cards. It's about building a deck that's "75% as strong as it can be," allowing it to challenge optimized decks occasionally while still being fair in more casual games, making it adaptable for various playgroups.What is the rule 720.5 in Magic The Gathering?
720.5. While controlling another player, a player makes all choices and decisions the controlled player is allowed to make or is told to make by the rules or by any objects. This includes choices and decisions about what to play, and choices and decisions called for by spells and abilities.What is the rule 107.3 in Magic The Gathering?
107.3hNormally, all instances of X on an object have the same value at any given time. If an object gains an ability, the value of X within that ability is the value defined by that ability, or 0 if that ability doesn't define a value of X. 107.3i Some objects use the letter Y in addition to the letter X.What does rule 0 mean in MTG?
In Magic: The Gathering, especially Commander (EDH), Rule 0 is an unofficial agreement to have a pre-game discussion about house rules, power levels, and desired game experience to ensure everyone has fun, allowing players to modify official rules (like banning combos, allowing silver-bordered cards, or adjusting starting life) to fit their playgroup's preferences. It's essentially a group consensus to create custom "house rules" for a better, more tailored experience, ensuring fun over strict adherence to rules.What is the rule 111.10 in magic?
Magic rule 111.10 deals with predefined tokens in Magic: The Gathering, defining the characteristics for common tokens like Treasure, Food, Clue, Blood, and others (Powerstone, Role, Map, Incubator, Junk) when created by game effects, ensuring they have consistent abilities, e.g., a Treasure token is a colorless artifact with {T}, Sacrifice: Add one mana of any color. Recent updates (like in August 2025) also updated their text to refer to themselves as "this token" instead of their type (e.g., "Sacrifice this artifact"), but kept their functionality the same.Is 40 lands too much commander?
40 lands in a Commander deck isn't inherently "too much," but it's on the higher end for typical decks; it's often perfect for high-mana curve decks, <<<>>landfall strategies, or decks with little card draw, but fewer lands (35-38) might be better if you have lots of ramp and draw spells. It depends heavily on your deck's strategy, average mana cost (CMC), and inclusion of mana rocks/ramp, with many players finding 36-40 a solid baseline for casual play.What is the rule 605 in Magic: The Gathering?
605.1a An activated ability is a mana ability if it meets all of the following criteria: it doesn't require a target (see rule 115.6), it could add mana to a player's mana pool when it resolves, and it's not a loyalty ability. (See rule 606, “Loyalty Abilities.”)What is the rule of 110?
The Rule of 110 is a simple investing guideline for asset allocation, suggesting you subtract your age from 110 to find the percentage of your portfolio that should be in stocks, with the remainder in safer assets like bonds, allowing for more risk when younger and less as you age to preserve capital for retirement. For example, a 40-year-old would keep about 70% in stocks (110 - 40) and 30% in bonds. While helpful for a quick benchmark, it's a generic rule and doesn't account for personal risk tolerance, market conditions, or life goals, so it's often adjusted or seen as a starting point, with some suggesting variations like the Rule of 120 for more aggressive investors.What does it mean to mulligan in MTG?
In Magic: The Gathering (MTG), a mulligan is when you shuffle your starting hand of cards back into your library and draw a new, smaller hand because you don't like the first one, with the current standard being the London Mulligan rule, where you draw 7 cards and place one card on the bottom for each mulligan taken. It's an optional way to improve your opening hand, balancing the game by ensuring players don't start with unplayable hands (like all lands or no lands).What is the 714.4 MTG rule?
714.4. If the number of lore counters on a Saga permanent is greater than or equal to its final chapter number, and it isn't the source of a chapter ability that has triggered but not yet left the stack, that Saga's controller sacrifices it. This state-based action doesn't use the stack.What is the rule 309.7 in Magic The Gathering?
309.7. A player completes a dungeon as that dungeon card is removed from the game.What is the rule 903.9 in Magic?
903.9 If a commander would be exiled from anywhere or put into its owner's hand, graveyard, or library from anywhere, its owner may put it into the command zone instead. This replacement effect may apply more than once to the same event. This is an exception to rule 614.5.What is the rule 609.7 in Magic: The Gathering?
609.7a If an effect requires a player to choose a source of damage, they may choose a permanent; a spell on the stack (including a permanent spell); any object referred to by an object on the stack, by a replacement or prevention effect that's waiting to apply, or by a delayed triggered ability that's waiting to ...What is the rule 507 in Magic: The Gathering?
See rule 507, “Beginning of Combat Step.” 507.1. First, if the game being played is a multiplayer game in which the active player's opponents don't all automatically become defending players, the active player chooses one of their opponents. That player becomes the defending player.What is the rule 122 in Magic: The Gathering?
See rule 122, “Counters.” 122.1. A counter is a marker placed on an object or player that modifies its characteristics and/or interacts with a rule, ability, or effect. Counters are not objects and have no characteristics.
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