What is the rule 701.12 in Magic The Gathering?

Magic: The Gathering Rule 701.12 defines the "Fight" keyword action, where a creature deals damage equal to its power to another creature (or itself), and that creature simultaneously deals damage back equal to its power; it's not combat damage, so it ignores first strike, and if a creature fights itself, it takes double its power in damage.
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What is the rule 701.27 A in Magic The Gathering?

701.27a To proliferate means to choose any number of permanents and/or players that have a counter, then give each one additional counter of each kind that permanent or player already has.
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What is the rule 706.12 in Magic The Gathering?

706.12 An effect that instructs a player to cast a copy of an object (and not just copy a spell) follows the rules for casting spells, except that the copy is created in the same zone the object is in and then cast while another spell or ability is resolving.
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What is the rule 122 in Magic The Gathering?

See rule 122, “Counters.” 122.1. A counter is a marker placed on an object or player that modifies its characteristics and/or interacts with a rule, ability, or effect. Counters are not objects and have no characteristics.
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What is the 800.4 rule in Magic The Gathering?

800.4a When a player leaves the game, all objects (see rule 109) owned by that player leave the game and any effects which give that player control of any objects or players end. Then, if that player controlled any objects on the stack not represented by cards, those objects cease to exist.
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The rule they don't tell you when you start playing... - Beginners guide to APNAP - MTG Rules

What is the 75% rule in Magic The Gathering?

The MTG "75% rule" is a popular, unofficial deck-building philosophy, mainly for Commander, about creating decks powerful enough to compete but not so dominant they ruin the fun for casual players, finding a middle ground in power level by intentionally leaving out the most optimal, expensive, or meta-defining cards. It's about building a deck that's "75% as strong as it can be," allowing it to challenge optimized decks occasionally while still being fair in more casual games, making it adaptable for various playgroups.
 
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What is the 116 rule in Magic The Gathering?

Rule 116 in Magic's official rulebook explains something called “special actions.” These are things a player can do during their turn that happen instantly and cannot be interrupted by other players. The most common example is playing a land. It just happens right away.
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What is the rule 111.10 in magic?

Magic rule 111.10 deals with predefined tokens in Magic: The Gathering, defining the characteristics for common tokens like Treasure, Food, Clue, Blood, and others (Powerstone, Role, Map, Incubator, Junk) when created by game effects, ensuring they have consistent abilities, e.g., a Treasure token is a colorless artifact with {T}, Sacrifice: Add one mana of any color. Recent updates (like in August 2025) also updated their text to refer to themselves as "this token" instead of their type (e.g., "Sacrifice this artifact"), but kept their functionality the same.
 
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What is the rule 100.7 in Magic: The Gathering?

100.7 Certain promotional cards and cards in the Unglued, Unhinged, and Unstable sets are printed with a silver border. These cards are intended for casual play and may have features and text that aren't covered by these rules.
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What is the rule 720.5 in Magic: The Gathering?

720.5. While controlling another player, a player makes all choices and decisions the controlled player is allowed to make or is told to make by the rules or by any objects. This includes choices and decisions about what to play, and choices and decisions called for by spells and abilities.
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What is the rule 613.11 in Magic The Gathering?

613.11. Some continuous effects affect game rules rather than objects. For example, effects may modify a player's maximum hand size, or say that a creature must attack this turn if able. These effects are applied after all other continuous effects have been applied.
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What is the rule 608.2 in Magic The Gathering?

608.2g If an effect gives a player the option to pay mana, they may activate mana abilities before taking that action. If an effect specifically instructs or allows a player to cast a spell during resolution, they do so by following the steps in rules 601.2a–i, except no player receives priority after it's cast.
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What is the rule 112.7 A?

So magic rule 112.7a states: "Once activated or triggered, an ability exists on the stack independently of its source. Destruction or removal of the source after that time won't affect the ability."
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What is the rule 104.3 F?

See rule 704.) 104.3e An effect may state that a player loses the game. 104.3f If a player would both win and lose the game simultaneously, that player loses the game. 104.3g In a multiplayer game between teams, a team loses the game if all players on that team have lost the game.
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What is the rule 404.2 in Magic The Gathering?

404.2. Each graveyard is kept in a single face-up pile. A player can examine the cards in any graveyard at any time but normally can't change their order. Additional rules applying to sanctioned tournaments may allow a player to change the order of cards in their graveyard.
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What is the rule 605 in Magic The Gathering?

605.1a An activated ability is a mana ability if it meets all of the following criteria: it doesn't require a target (see rule 115.6), it could add mana to a player's mana pool when it resolves, and it's not a loyalty ability. (See rule 606, “Loyalty Abilities.”)
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What is the rule 507 in Magic: The Gathering?

See rule 507, “Beginning of Combat Step.” 507.1. First, if the game being played is a multiplayer game in which the active player's opponents don't all automatically become defending players, the active player chooses one of their opponents. That player becomes the defending player.
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What is the rule 609.7 in Magic: The Gathering?

609.7a If an effect requires a player to choose a source of damage, they may choose a permanent; a spell on the stack (including a permanent spell); any object referred to by an object on the stack, by a replacement or prevention effect that's waiting to apply, or by a delayed triggered ability that's waiting to ...
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What is the rule 903.9 in Magic: The Gathering?

903.9. A commander may return to the command zone during a Commander game. 903.9a If a commander is in a graveyard or in exile and that object was put into that zone since the last time state-based actions were checked, its owner may put it into the command zone. This is a state-based action.
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What is rule zero in magic?

In Magic: The Gathering, especially Commander (EDH), Rule 0 is an unofficial agreement to have a pre-game discussion about house rules, power levels, and desired game experience to ensure everyone has fun, allowing players to modify official rules (like banning combos, allowing silver-bordered cards, or adjusting starting life) to fit their playgroup's preferences. It's essentially a group consensus to create custom "house rules" for a better, more tailored experience, ensuring fun over strict adherence to rules. 
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What is the rule 421.4 in Magic The Gathering?

You do not control the effect as they continue going off until one is removed. This type of loop ends the game in a tie (unless some breaks it up) as the game state cannot progress. This is under: 421.4. If the loop contains only mandatory actions, the game ends in a draw.
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What is the rule 603.2 in Magic The Gathering?

603.2 Whenever a game event or game state matches a triggered ability's trigger event, that ability automatically triggers. The ability doesn't do anything at this point. 603.2a Because they aren't cast or activated, triggered abilities can trigger even when it isn't legal to cast spells and activate abilities.
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What is the rule 107.3 in Magic The Gathering?

107.3hNormally, all instances of X on an object have the same value at any given time. If an object gains an ability, the value of X within that ability is the value defined by that ability, or 0 if that ability doesn't define a value of X. 107.3i Some objects use the letter Y in addition to the letter X.
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What is the rule 305.7 in Magic The Gathering?

305.7. If an effect sets a land's subtype to one or more of the basic land types, the land no longer has its old land type. It loses all abilities generated from its rules text, its old land types, and any copiable effects affecting that land, and it gains the appropriate mana ability for each new basic land type.
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What is 700.4 in Magic The Gathering comprehensive rules?

700.4. The term dies means “is put into a graveyard from the battlefield.” 700.5. A player's devotion to [color] is equal to the number of mana symbols of that color among the mana costs of permanents that player controls.
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