What is the rule 709.5 in Magic The Gathering?

Magic: The Gathering Rule 709.5 deals with Objects with Shared Types, primarily concerning cards with split, fuse, or "Room" mechanics (like from Wilds of Eldraine), explaining how their halves function, how they get "unlocked designations" when entering the battlefield (especially if cast as a spell), and how players can pay "unlock costs" to make both halves' abilities active on the battlefield. It clarifies that the shared type line counts as static abilities, and the halves remain separate entities but are linked, with specific rules for what happens when one half is cast or when effects like Mutate apply.
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What is the rule 720.5 in Magic: The Gathering?

720.5. While controlling another player, a player makes all choices and decisions the controlled player is allowed to make or is told to make by the rules or by any objects. This includes choices and decisions about what to play, and choices and decisions called for by spells and abilities.
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What is the 75% rule in MTG?

The MTG "75% rule" is a popular, unofficial deck-building philosophy, mainly for Commander, about creating decks powerful enough to compete but not so dominant they ruin the fun for casual players, finding a middle ground in power level by intentionally leaving out the most optimal, expensive, or meta-defining cards. It's about building a deck that's "75% as strong as it can be," allowing it to challenge optimized decks occasionally while still being fair in more casual games, making it adaptable for various playgroups.
 
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What is the 800.4 rule in Magic: The Gathering?

800.4a When a player leaves the game, all objects (see rule 109) owned by that player leave the game and any effects which give that player control of any objects or players end. Then, if that player controlled any objects on the stack not represented by cards, those objects cease to exist.
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What is the 116 rule in Magic: The Gathering?

Rule 116 in Magic's official rulebook explains something called “special actions.” These are things a player can do during their turn that happen instantly and cannot be interrupted by other players. The most common example is playing a land. It just happens right away.
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They Changed The Rules Of Magic: The Gathering

What is the rule 305.7 in Magic: The Gathering?

305.7. If an effect sets a land's subtype to one or more of the basic land types, the land no longer has its old land type. It loses all abilities generated from its rules text, its old land types, and any copiable effects affecting that land, and it gains the appropriate mana ability for each new basic land type.
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What is 700.4 in Magic: The Gathering comprehensive rules?

700.4. The term dies means “is put into a graveyard from the battlefield.” 700.5. A player's devotion to [color] is equal to the number of mana symbols of that color among the mana costs of permanents that player controls.
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What is the 714.4 MTG rule?

714.4. If the number of lore counters on a Saga permanent is greater than or equal to its final chapter number, and it isn't the source of a chapter ability that has triggered but not yet left the stack, that Saga's controller sacrifices it. This state-based action doesn't use the stack.
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What is the rule 605 in Magic The Gathering?

605.1a An activated ability is a mana ability if it meets all of the following criteria: it doesn't require a target (see rule 115.6), it could add mana to a player's mana pool when it resolves, and it's not a loyalty ability. (See rule 606, “Loyalty Abilities.”)
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What is the rule 112.7 A?

So magic rule 112.7a states: "Once activated or triggered, an ability exists on the stack independently of its source. Destruction or removal of the source after that time won't affect the ability."
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What cards ignore the legend rule?

Currently, only a handful of cards circumvent the "legend rule": Mirror Gallery, Mirror Box and Sakashima of a Thousand Faces cancel the rule entirely. Cadric, Soul Kindler and The Master, Multiplied cancel the rule for tokens you control. Sliver Gravemother cancels the rule for Slivers you control.
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What is the rule 507 in Magic The Gathering?

See rule 507, “Beginning of Combat Step.” 507.1. First, if the game being played is a multiplayer game in which the active player's opponents don't all automatically become defending players, the active player chooses one of their opponents. That player becomes the defending player.
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What is the 7th card rule?

What is the 7th card rule? Instead of a player declaring the trump suit, the 7th card dealt to the bid-winning player automatically becomes the trump suit. The player cannot change or select another suit as trump.
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What is the rule 104.3 in magic?

104.3a A player can concede the game at any time. A player who concedes leaves the game immediately. That player loses the game.
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What is the rule 100.7 in Magic The Gathering?

100.7 Certain promotional cards and cards in the Unglued, Unhinged, and Unstable sets are printed with a silver border. These cards are intended for casual play and may have features and text that aren't covered by these rules.
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What is the rule 404.2 in Magic The Gathering?

404.2. Each graveyard is kept in a single face-up pile. A player can examine the cards in any graveyard at any time but normally can't change their order. Additional rules applying to sanctioned tournaments may allow a player to change the order of cards in their graveyard.
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What is the 409 rule?

Offers to Pay Medical and Similar Expenses. Evidence of furnishing, promising to pay, or offering to pay medical, hospital, or similar expenses resulting from an injury is not admissible to prove liability for the injury.
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What are rule 0 commanders?

Rule Zero is a longstanding tradition in many games. It is the philosophy that each group is best at deciding what is most fun for them, and are encouraged to change the rules within their group to make that happen. Commander does not have an enforcement arm.
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What is the rule 701.12 in Magic The Gathering?

701.12a A spell or ability may instruct a creature to fight another creature or it may instruct two creatures to fight each other. Each of those creatures deals damage equal to its power to the other creature.
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What is the rule 117.5 in Magic The Gathering?

117.5. Each time a player would get priority, the game first performs all applicable state-based actions as a single event (see rule 704, “State-Based Actions”), then repeats this process until no state-based actions are performed.
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What is the rule 704.5 J?

704.5j If two or more legendary permanents with the same name are controlled by the same player, that player chooses one of them, and the rest are put into their owners' graveyards. This is called the “legend rule.”
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What is the 75% rule in Magic The Gathering?

The MTG "75% rule" is a popular, unofficial deck-building philosophy, mainly for Commander, about creating decks powerful enough to compete but not so dominant they ruin the fun for casual players, finding a middle ground in power level by intentionally leaving out the most optimal, expensive, or meta-defining cards. It's about building a deck that's "75% as strong as it can be," allowing it to challenge optimized decks occasionally while still being fair in more casual games, making it adaptable for various playgroups.
 
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What is the rule 603.6 in Magic The Gathering?

However, rule 603.6c makes it even better. The rule reads: Leaves-the-battlefield abilities trigger when a permanent moves from the battlefield to another zone, or when a phased-in permanent leaves the game because its owner leaves the game.
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Why is Ponder banned in Modern?

Here is the explanation straight from the source: A large number of blue-red combination decks kept the field less diverse. One thing that made them so efficient was the cards that would find their combinations. Ponder and Preordain were the most widely used of those cards.
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