Where is Blackstaff Tower in Waterdeep?
Blackstaff Tower's main entrance was on Swords Street. There was also an apprentice's gate, through which apprentices could gain access by touching the gate with a left palm. The tower was surrounded by a 20-foot wall. The tower appeared to be made out of smooth black stone, with no windows or doors.What ward is Blackstaff Tower in?
The foreboding structure was one of the most recognizable landmarks in Waterdeep's Castle Ward.Where is the old tower in Waterdeep?
The old tower, also known as Yellowspire due to the faint yellow color of the bricks. The tower, currently undergoing repairs, sits back from the street as if forgotten with scaffolding winding around it's western and southern edges.Where is the dungeon of the mad mage in Waterdeep?
In the city of Waterdeep rests a tavern called the Yawning Portal, named after the gaping pit in its common room. At the bottom of this crumbling shaft is a labyrinthine dungeon shunned by all but the most daring adventurers. Known as Undermountain, this dungeon is the domain of the mad wizard Halaster Blackcloak.Where is the Lords Palace in Waterdeep?
Location. The white marble palace was located at the foot of Mount Waterdeep at the intersection of the Street of Silks and Waterdeep Way. In the courtyard in front of the palace stood Ahghairon's Tower, and just to the north were the palace stables, paddock, and guard barracks.Forgotten Realms Lore - Khelben Blackstaff
Can you build more than 10 buildings in Lords of Waterdeep?
Can more than 10 Buildings be in play? Yes. The number of empty Building spaces on the board is no limit to the number of Buildings that can be in play during the game.How many lords are there in Waterdeep?
The Lords of Waterdeep were the ruling council of the city of Waterdeep, who had reigned for almost three centuries by 1372 DR Throughout that time, there had been between 50 and 80 lords, four of whom reigned as Open Lord.How long should dungeon of the Mad Mage take?
And it's made me think differently about the sorts of campaigns I might run in the future. Yesterday afternoon, my friends and I sat down for our last session of Mad Mage. We have been playing since May last year, and the whole campaign took us 39 sessions – around 160 hours of play, by my estimate.Do you need to play Dragon Heist before Dungeon of the Mad Mage?
Dragon Heist and Dungeon of the Mad Mage are two D&D books that are linked together, but may be played separately from each other.What is the difference between Dragon Heist and Dungeon of the Mad Mage?
Dragon Heist is a short-and-sweet investigation-focused urban adventure that punishes excessive violence. Mad Mage is a lengthy crawl through a 20+ floor dungeon where vicious monsters lurk around every corner… but don't think that the lessons you learned in Dragon Heist are useless.Where is the Blackstaff Tower?
Blackstaff Tower's main entrance was on Swords Street. There was also an apprentice's gate, through which apprentices could gain access by touching the gate with a left palm. The tower was surrounded by a 20-foot wall. The tower appeared to be made out of smooth black stone, with no windows or doors.Is there a castle in Waterdeep?
Castle Waterdeep was a castle located in the city of Waterdeep. It was the seat of the city's government.What is underneath Waterdeep?
Undermountain is located deep beneath the city of Waterdeep's namesake mountain. Originally home to the dwarves of Clan Melairkyn, the Underhalls were home to a grand dwarfhold before they were taken over by the "Mad Mage" Halaster Blackcloak and his seven apprentices.What happened to Khelben Blackstaff?
Death. In 1374 DR, (The Year of Lightning Storms) Khelben Arunsun died and passed on the real blackstaff to Tsarra, an apprentice who carries his memories (and part of him as well), while "opening" the City of Hope, a city created with the help of the sharn and many magical artifacts of legendary power.Where did Gale Dekarios go to school?
Gale studied as an apprentice in Blackstaff Academy. He was already confident about his arcane skills and decided to use the Blackstaff to open a portal to his dorm.Where is Mount Waterdeep?
The whole of Mount Waterdeep is considered to be in the Castle Ward. The mountain on which the city of Waterdeep is built is a bald, rough crag with a peak some 1,500 feet above sea level. A lookout tower and griffon-steed eyrie sit atop this mountain.Why can't dragons enter Waterdeep?
In Monster Manual terms, any creature which has the “dragon” type can't enter Waterdeep at all because of the Dragonward.What level does Waterdeep: Dragon Heist end?
Waterdeep: Dragon Heist is a 5th-edition Dungeons & Dragons adventure that takes place in the city of Waterdeep. The adventure runs through levels 1–5 and is followed by the adventure Waterdeep: Dungeon of the Mad Mage.What is the goal of Waterdeep: Dragon Heist?
Volothamp Geddarm sets the adventurers off on an urban-themed treasure hunt for a massive hoard of gold within the city of Waterdeep.What level should I be for Dungeon of the Mad Mage?
Waterdeep: Dungeon of the Mad Mage is designed for characters of 5th through 20th level. You can run it as a stand-alone adventure or use it in conjunction with its precursor, Waterdeep: Dragon Heist, which is an adventure that takes characters from 1st level to 5th level.What is the recommended party size for Dungeon of the Mad Mage?
Following in the path of the other critically-acclaimed D&D board games, Waterdeep: Dungeon of the Mad Mage features multiple scenarios, challenging quests and game play designed for a single player or a cooperative group of 2-5 players.Is Dungeon of the Mad Mage a sequel to Dragon Heist?
It is the second part of the Waterdeep storyline and follows the first adventure, Waterdeep: Dragon Heist.What is the richest part of Waterdeep?
Sea Ward - Waterdeep's wealthiest ward is notable for the many-spired, grand homes of the nobility, the gleaming edifices of the city's leading temples, and the imposing towers of the city's premier wizards.What is a good score in Lords of Waterdeep?
The 49 4-player games yielded winning scores ranging from 103 to 173 with an average of 133. The average margin of victory was 12 points with 11 games decided by two or less points, including two ties. There were three exceedingly close games where the difference between first and last was under ten points.What is the best number of players for Lords of Waterdeep?
You take turns with assigning your agents in different locations in Waterdeep to fulfill your tasks – pick up a quest, recruit heroes, or even sabotage your competition. The game can be played from 2 to 5 players, but it truly shines with 3 to 4.
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