Where should I send the missiles Lonesome Road?

Caravans and NCR outposts along the route were reduced to ash, an Old World gift from the Divide. Launch the missiles. Target: The NCR. As catastrophic as the damage was for NCR, the act made the Courier stronger for having no history, and no retreat.
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Where do I send my missile lonesome road?

Go to the missile control panel and launch the missiles at the NCR, Legion, or both.
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What happens if you nuke the Legion Lonesome Road?

Well, if the player targets the Legion, the missiles will destroy the East, the Legion's Dry Wells camp, and the Twisted Hairs region, which was Ulysses's old home. As a result, the NCR will gain a stronghold and defeat the weakened Legion.
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Can you cancel the missile launch in Lonesome Road?

To complete this quest, the Courier must proceed to the Control Panel from which the missiles may be launched. Should the courier desire to select "Attempt to cancel the launch.", ED-E must be rescued first. If not, the quest fails and leads to The Apocalypse.
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What is the reward for the lonesome road ending?

For finishing Lonesome Road, you will receive 5,000 XP, 1 S.P.E.C.I.A.L. point to a stat of your choosing, the Bitter Drink recipe, a unique melee weapon named Old Glory, a holotape containing Ulysses' final message, Ulysses' mask, Ulysses' duster and a Courier duster.
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FNV: Lonesome Road Completionist Guide

Can you go back to the divide after you finish Lonesome Road?

But yeah, the only place you can't return to is Dead Money's area. Honest Hearts (Zion), Old World Blues (Big Empty/Big Mountain) and Lonesome Road (the Divide) can all be returned to after the fact, and Lonesome Road lets you turn around at any time and just walk away.
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What should I do at the end of Lonesome Road?

So I'd say you double your reward by nuking both areas, as opposed to "stopping the launch". I'd stop the launch then load my game, so you get the trophy/achievement, then nuke both areas and continue the game normally with the extra loot. It's a huge boost to get all that extra loot.
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Can you bring ED-E to the divide?

Re-entering the Divide, possibly after an extended period, causes you to lose ED-E as a companion permanently. However, the game will still recognize ED-E as a "companion" and the player still receives the "Enhanced Sensors" perk.
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How do you keep Ulysses alive?

If one decides to spare his life, they will have to pass a Speech check of 100 (90 if the Courier has a high reputation with the NCR, Legion, or the Strip), which makes Ulysses join the Courier against the incoming marked men.
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Are marked men ghouls?

Marked men are a unique subtype of ghoul with a fiery red tone due to their brutal environment; ghoulification made their flesh weak and fragile, but it was the storms that peeled their skin off, leaving behind only muscle. According to Ulysses, the radiation of the Divide may be the only thing keeping them alive.
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Can you save ED-E in Lonesome Road?

No, to save ED-E you have to pick a target. There might be a workaround mod or something if you really want to do both. The ED-E in the Mojave is unaffected in case that's what you're worried about.
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Can you find Ulysses after Lonesome Road?

If Ulysses lives, after the add-on's end, he can be found near the pass to canyon wreckage, just outisde the door to the Hopeville missile silo bunker, where he will help the Courier make campfire recipes.
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What is the name Deathclaw in Lonesome Road?

Rawr: In the Lonesome Road add-on, there is a unique deathclaw named Rawr, found in a cave in the Divide canyon.
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Should I do Lonesome Road last?

The 4 dlc are linked in one big story that complements the main story. Order doesn't matter too much, but lonesome road should always be done last near the end of the game. My recommendations: Honest hearts done first, should be done when you first make it to new Vegas before you've met or locked in with factions.
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Does Lonesome Road end the game?

The game ends when you finish the main quest so you have to do Lonesome Road first.
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Can you do Lonesome Road at any time?

Keep in mind that even though you can start it any time you want – and is the closest to your starting point, just a little west from the NCR camp next to Primm –, Lonesome Road is the final chapter of the additional main storyline that is added by the DLCs.
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Can you get Ulysses as a follower?

You can't have him as a companion, but mods allow it. He was intended to be a permanent companion, but the idea was scrapped early.
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What happens if you spare Ulysses?

If the player chooses to spare him, after the quest The End Ulysses will hang around near the entrance to the Canyon wreckage, where Ulysses will help the Courier make camp fire recipes.
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Can you get ED-E upgrades after Lonesome Road?

One can find these upgrades either during or after finishing Lonesome Road, even if ED-E isn't a companion.
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Where does Ed go when dismissed?

Thanks! He is most likely in the Nash House aka shop in Primm. This is based off his starting location and the fact there is a minor side quest which when completes has him meet you back at that location if you choose to do it.
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What does it take to repair ED-E?

It can be repaired through one of three methods: A Repair skill of 65. A Science skill of 55, with a subsequent Repair skill of 35. Three pieces of scrap metal, two sensor modules and one bundle of scrap electronics.
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What is the best level to do lonesome road?

Neither Old World Blues nor Lonesome Road are easy, and they're recommended for players leveled 15 and 25 respectively. In theory, yes. You can access them at any level. So you could go to them straight away and try to complete them.
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Should I do Lonesome Road before or after Hoover Dam?

It should be the last thing you do when you can't find anything else to keep yourself busy in the game. As mentioned, you'll be getting lots of warnings before you reach that point. Just make sure Lonesome Road is last. It's the end of the story before the battle of hoover dam.
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Is Lonesome Road harder than dead money?

Lonesome Road is actually slightly easier in the early game, as the enemies scale to your level. Anyone not sufficiently prepared is going to utterly rocked by Divide Deathclaws if they're level 40+.
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