Why do people prefer Commander MTG?

People prefer Commander (EDH) in Magic: The Gathering for its social, multiplayer focus, high deck customization with a huge card pool (no rotation), and accessible entry via preconstructed decks, allowing for creative, casual gameplay with unique, memorable stories rather than just competitive wins, making it fun for both new and veteran players.
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Why is Commander so popular on MTG?

The reason for commander's popularity is because it's the closest thing to ``organized kitchen table'', kitchen table being the most popular format. If you could casually jam games with 60 card decks without being pressured into buying a set of fetchlands or rotating rares, that format would take off like gangbusters.
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What is the 75% rule in Magic: The Gathering?

The MTG "75% rule" is a popular, unofficial deck-building philosophy, mainly for Commander, about creating decks powerful enough to compete but not so dominant they ruin the fun for casual players, finding a middle ground in power level by intentionally leaving out the most optimal, expensive, or meta-defining cards. It's about building a deck that's "75% as strong as it can be," allowing it to challenge optimized decks occasionally while still being fair in more casual games, making it adaptable for various playgroups.
 
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Do most people play Commander MTG?

Commander Decks

Pick up and play Magic's most popular multiplayer format.
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Is Commander the most popular MTG format?

Commander is the most popular format in Magic: The Gathering. This format challenges players to show off their deck-building, piloting, and even their political skills.
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Dealing With Difficult Commander Players | Magic: The Gathering

What is the #2 card game in the world?

Just like UNO, DOS is a race to get rid of your cards before your competitors do. The first person to 200 points is the winner! And in a fun twist, now when you're down to two cards, don't forget to yell “Dos!” has a 108-card deck plus instructions.
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Why don't people play standard MTG?

High upkeep cost and fast rotation

The cost for an average LGS player is simply too high. Even with constant reinvestment, rotation happens every year and cards become obsolete. Most cards usually peak when they're legal in Standard and their price can sometimes totally crash when that set rotates out of Standard.
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Is Commander or standard easier?

In other words, if you learn 100% of the rules for Standard, then you know 95% of the rules for Commander. While that small difference isn't hard to learn, it still means there is more to learn, which usually translates to it being harder (by the strict definition of the word).
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Why are cards banned in EDH?

Cards whose art, text, name, or combination thereof that are racially or culturally offensive are banned in all formats.
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Is 40 lands too much Commander?

40 lands in a Commander deck isn't inherently "too much," but it's on the higher end for typical decks; it's often perfect for high-mana curve decks, <<<>>landfall strategies, or decks with little card draw, but fewer lands (35-38) might be better if you have lots of ramp and draw spells. It depends heavily on your deck's strategy, average mana cost (CMC), and inclusion of mana rocks/ramp, with many players finding 36-40 a solid baseline for casual play. 
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What makes a MTG deck illegal?

An illegal deck, is a deck with not enough cards; too many cards in the sideboard, ambiguous cards names, or cards that are illegal for the format.
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Is 32 lands enough for Commander?

32 lands is generally considered low for Commander; most players aim for 36-38 lands as a baseline, but you can go lower (around 32-35) if your deck runs lots of cheap ramp (mana rocks/dorks) or has a very low average mana value, or higher (38-40+) for landfall or heavy spell decks, but 32 without heavy support often leads to mana issues. Start with 36 and adjust based on testing, cutting a land for every 3-4 ramp/draw sources you add. 
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Are MTG cards 63x88?

Sizes which might be available for playing cards may differ because of the player's wishes and requirements. Their standard dimensions are 63 x 88 in mm, 6.3 x 8.8 in cm, and 2.5 x 3.5 in inches.
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How expensive should a Commander deck be?

Magic: The Gathering Commander deck MSRPs vary, but recent standard precon decks often sit around $44.99, while special Universes Beyond (like Final Fantasy, Warhammer) can range from $69.99 (regular) to $149.99 (collector's), though some budget decks can be found lower, and scarcity often pushes market prices much higher, especially for popular themes. 
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Is Magic the Gathering losing popularity?

Both Pokémon and Magic: The Gathering have become more popular than ever, with both franchises selling out of new product so routinely that it's become normal to not be able to find any packs in any stores.
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Is Commander good for beginners MTG?

You can stumble in Commander and you are not immediately pounced upon and eliminated. In 1v1 formats, learning can be harsh, with lessons coming with losses and less fun along the way. But all that being said, I think Jumpstart is the best teaching format. Level playing field, no deck building.
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Why is jihad banned in MTG?

According to WotC, it's the association of color with religious imagery/concepts. The card Jihad is banned for the same reason.
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Why do they call it EDH?

EDH is an acronym for Elder Dragon Highlander, the original name for the popular Magic: The Gathering format now officially called Commander, named after the format's origins using Elder Dragons as commanders and referencing the Highlander movie's "There can be only one" tagline for its singleton (one-of-each-card) rule. The format was created by Adam Staley in the 1990s, and while Wizards of the Coast officially adopted it as Commander, the older name EDH persists among players.
 
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What rare magic card has fetched $3 million at a private sale?

An Alpha Black Lotus, graded by CGC Cards, just fetched a jaw-dropping $3 MILLION, making it the highest-priced Magic: The Gathering card ever sold!
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What is rule 0 in Commander?

Rule 0 in Magic: The Gathering's Commander format is an unwritten agreement allowing playgroups to modify official rules for fun, enabling "house rules" like playing banned cards, using planeswalkers as commanders, or banning combos, provided everyone agrees beforehand, emphasizing social enjoyment over strict adherence to rules, and requiring pre-game discussion to align expectations and power levels for a better experience. 
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What is the most played format in MTG?

Standard. Standard is the format that's been on MTG Arena the longest, and it's always been our most popular format by far. We tune it specifically for players who want a tabletop-authentic Magic experience, but, unsurprisingly, that's popular with a wide range of our players.
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Is Commander the best MTG?

Commander has become the most popular MTG format and dominated the casual scene. Find out why and the reasons to start playing! TCGplayer Series: As the only official singleton format, Commander is a great jumping-off point for new Magic players and those returning to the game.
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Is MTG good for your brain?

Yes, Magic: The Gathering (MTG) is great for your brain, acting as a complex mental workout that boosts problem-solving, strategic thinking, planning, math skills, and even emotional regulation by forcing players to constantly analyze information, manage resources, and adapt to changing situations, much like juggling complex tasks. It enhances executive functions like planning and organization, sharpens decision-making, and provides a platform for resilience through learning from losses, making it a beneficial cognitive exercise. 
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How old is the average MTG player?

The average tabletop player is ~30 years old; the majority range from 13-45 years old. One-third of players have been playing less than three years; one-third have been playing for up to ten years; one-third have ten + years' experience playing the game.
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Did MTG inspire Yugioh?

Yes, Yu-Gi-Oh! was heavily inspired by Magic: The Gathering (MTG), with creator Kazuki Takahashi initially wanting to use MTG in his manga but creating his own version, "Magic & Wizards" (later Duel Monsters), as a copyright-free alternative, though Magic is the older game and Yu-Gi-Oh! has evolved its own distinct, faster gameplay and complex mechanics over time, borrowing elements back and forth. 
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