Are trap monsters continuous traps?

Yes, many Trap Monsters are Continuous Traps that can Special Summon themselves as monsters while remaining treated as Traps, allowing them to be targeted by both monster and Trap removal. These specific Continuous Traps, like Metal Reflect Slime, stay in the Spell & Trap Zone, while other types (often Normal Traps) become monsters and move to the Monster Zone, but they are still technically considered Continuous Traps if they originated from that card type.
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Are continuous traps normal traps?

Continuous Traps

Just like Normal Traps, these are activated, starting a Chain. Unlike Normal Traps, they stay on the field once the Chain resolves. This kind of Trap will either have a passive effect that persists while the card is on the board, or some sort of Quick-like or Trigger-like Effect.
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Are trap monsters considered monsters?

Trap Monsters are a type of Continuous Trap Card that is Special Summoned as a Monster Card after activation, being treated as both a monster and a Trap Card simultaneously.
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Can trap monsters be flipped face down?

If it's still treated as a trap it goes set in the backrow but cannot be activated until next turn. If it's not treated as a trap it goes facedown like a regular monster. There's two types of Trap Monsters; Continuous Trap & Normal Trap. Normal Trap will become facedown defense position in a Monster Zone.
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What are the continuous trap cards rulings?

Continuous Traps must be face-up on the field at the point their effects resolve, or those effects resolve without any effect (except if its own activation causes it to leave the field). A Continuous Trap's Continuous-like effects only apply once the card's activation resolves.
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When can you activate a continuous Trap Card?

You activate a Continuous Trap card by setting it face-down, and then you can flip it face-up (activate it) during either player's turn when its conditions are met, often as a reaction, with its effects applying immediately or later; it stays on the field, providing ongoing effects or activated Quick Effects (like monster effects) that can be used in new chains if specified. 
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What are the rules for trap cards?

Trap Cards in games like Yu-Gi-Oh! work by being Set face-down on the field and then activated later, usually in response to specific game events, allowing for surprise plays, defense, or disruption. Once set, they must wait a turn (generally) before they can be flipped up and their effect resolved, often protecting the player by negating opponent actions, destroying monsters, or creating other advantages.
 
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Does skill drain negate trap monsters?

If it's treated as a Spell, it's a SPELL effect that's resolving. Skill Drain negates MONSTER effects. If it's treated as a Trap, then it's a TRAP effect.
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How many times can you trap a monster?

The more you trap a monster, the less time it stays in the trap. Once it's been trapped by about 4 times, traps stop being effective (EDIT) for keeping the monster down.
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What is colinked?

A "co-link" has two main meanings: in the Yu-Gi-Oh! card game, it's when two Link Monsters' arrows point to each other ("arrows kiss") for powerful effects; in web analysis, it refers to co-inlinks, meaning two different websites link to the same page, showing shared interest or authority, often using URL shorteners like Amazon's a.co or X's t.co. 
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What is the rarest Yugioh card to pull?

Make-A-Wish Promo Tyler the Great Warrior Ultra Rare, The only one-of-a-kind Yugioh card ever created, this card was designed for a Make-A-Wish Foundation recipient who wanted his own custom card—making it the most rare Yugioh card in the game's history.
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Who are the big 5 in Yu-Gi-Oh?

The Big Five are major antagonists in the Yu-Gi-Oh! franchise. They are the five corrupt executive board members of the Kaiba Corporation: Gansley, Crump, Johnson, Nezbitt and Lector.
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Are continuous traps quick effects?

Fast effects & Timing

Fast effects are card activations and effects with a Spell Speed of 2 or higher, including monster Quick Effects, Quick-Play Spell Cards, and Trap Cards (which includes both activating Trap Cards, and activating the effects of things like Continuous Trap Cards).
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Is it 52 or 54 cards in a deck?

A standard deck has 52 cards, representing four suits (Hearts, Diamonds, Clubs, Spades) with 13 ranks each (Ace-King). However, most decks also come with two extra Joker cards, bringing the total to 54 cards for a complete package, though games usually use only the 52 core cards.
 
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Why are my traps disproportionate?

Uneven traps usually stem from posture issues, lifestyle habits (like always carrying a bag on one side), or training imbalances where you favor one side, leading to tightness or overdevelopment on one side and weakness on the other. Causes range from simple daily activities and bad form during workouts to underlying conditions like scoliosis or past injuries, often creating muscle tightness or weakness that pulls the shoulder up or down, making traps look uneven.
 
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Is 4 monsters in a day bad?

Yes, drinking 4 Monster Energy drinks in a day is generally considered bad and potentially dangerous, exceeding recommended caffeine limits (around 160mg/can, so 640mg total), which can cause jitters, heart issues, insomnia, anxiety, and dehydration, with long-term risks including blood pressure problems, liver issues, and even serious cardiac events, so moderation is key, and less than 2 cans daily is safer for most adults.
 
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How long can a feral cat stay in a trap?

You can keep a feral cat in a trap for up to 2-3 days, but ideally, it should be for less than 24 hours, especially for surgery, by providing food, water (mixed with wet food), and keeping the trap covered in a safe, temperature-controlled spot (like a garage) to reduce stress, using puppy pads for messes and raising it slightly on blocks. For TNR (Trap-Neuter-Return), females often need a couple of nights in the trap post-surgery, while males usually just need overnight, but always ensure they're alert and eating before release. 
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How many hand traps should I run in a 60 card deck?

If you run 16 handtraps, you have a 80% chance of drawing at least 1 non engine. If you want an expected value of exactly 1 non engine, you put 12 non engine in your deck. Though this drops the chance of getting at least one around 68% which is fairly decent.
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How do continuous traps work?

Continuous Traps can activate an effect at the same time the card is activated, in the same Chain Link. Continuous effects of Spell/Trap cards apply once the card's activation resolves. If the effect negates the card's effects, all effects are negated (Hot Red Dragon Archfiend Abyss).
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Why is Master Peace affected by Skill Drain?

While Skill Drain's effect is being applied, Master Peace's Continuous Effect that makes itself unaffected will be negated. That Continuous Effect needs to be applied BEFORE Skill Drain's effect is applied.
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What is the rarest card in Yu-Gi-Oh?

The rarest Yu-Gi-Oh! card is subjective but often cited as "Tyler the Great Warrior," a unique card made for a Make-A-Wish child that sold for over $300,000, or the Black Luster Soldier (Stainless Steel), an ultra-rare prize from the first tournament. Other contenders for "rarest" include other exclusive tournament prizes like "Tyr, The Vanquishing Warlord", and unique misprints or prototypes, but these one-of-a-kind promotional cards are the ultimate rarities.
 
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What spell speed are continuous traps?

Continuous Trap Cards are considered to have Spell Speed 2 effects, even if they may omit "during either player's turn".
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What is the best ratio for a Yugioh deck?

A general rule of thumb is to have 50% Monster cards, 30% Spell cards, and 20% Trap cards. However, this ratio can vary depending on your deck's specific strategy. Some decks may prioritize Monsters and Spells, while others might rely more heavily on Traps for control and disruption.
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