Can I play Lords of Waterdeep solo?

A: There is no solo rules built/included with the game, but there is a solo variant on boardgamegeek.com (boardgamegeek.com/boardgame/110327/lords-waterdeep/files). This is a user-made variant.
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How long does a game of Lords of waterdeep take?

Lords of Waterdeep is a medium-weight worker placement game for 2-5 players that takes about 90 minutes to play.
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Is Lords of Waterdeep easy to learn?

Adventurers and gold will also contribute to your victory points at the end of the game. Lords of Waterdeep is a pretty easy game to learn, with similar complexity to Catan and maybe ever-so-slightly greater complexity (but nowhere near as tedious) to Risk.
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Is there a building limit in Lords of waterdeep?

The number of empty building spaces on the board is no limit to the number of buildings that can be in play during the game.
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Do you start with money in Lords of waterdeep?

Each player will get a player board, a set number of Meeples (depends on the number of players), 2 quest cards, 2 intrigue cards, one Lord card and 4 gold to the starting player (each subsequent person gets 1 more gold than the person beside them).
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How to Play Lords of Waterdeep

Is waterdeep Dragon Heist good for beginner players?

With half a million gold coins on the line, stakes are high, and danger lurks around every corner. Designed for characters starting at 1st level, this adventure will test your wit, courage, and resourcefulness. Remember, in Waterdeep, it's not always the strongest who survive, but the most cunning.
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How much gold do you need to start Lords of Waterdeep?

Two intrigue cards. Two quest cards. Set number of meeples determined by the number of players. Four gold (starting player; add one gold for each subsequent player)
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What is the average score in Lords of Waterdeep?

The 49 4-player games yielded winning scores ranging from 103 to 173 with an average of 133.
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What is the richest part of Waterdeep?

Sea Ward - Waterdeep's wealthiest ward is notable for the many-spired, grand homes of the nobility, the gleaming edifices of the city's leading temples, and the imposing towers of the city's premier wizards.
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How many rounds are in Lords of Waterdeep?

The Lords of Waterdeep™ game is played in eight rounds. The player with the most Victory Points at the end of the final round is the winner.
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Is baldurs gate bigger than Waterdeep?

Known as the City of Splendors, Waterdeep is a far more large and prosperous city to the north of Baldur's Gate along the Sword Coast. With a population of up to two million compared to the over one hundred thousand of Baldur's Gate, Waterdeep is far more of a quintessential city to the residents of Faerun.
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How good is Lords of Waterdeep?

Lords of Waterdeep is a wonderful “gateway” game, especially those that might be new to the worker placement mechanic. While I have had many fun plays of the game and still like a lot of it, most of the game now falls firmly in the “take it or leave it” category.
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How many players are recommended for waterdeep dragon heist?

With two players, you can also consider letting each player run a second character or a sidekick. T.J.L. DDAL08 seems to be approximately the same - 5 players is considered Average, whereas 6+ is considered Strong and 3-4 is considered Weak.
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How long is the longest D&D game?

Robert A. Wardhaugh is a Canadian historian known as a host of the longest uninterrupted Dungeons & Dragons campaign. As of 2023, the game has been going on for 42 years, since 1982.
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What age is Lords of Waterdeep for?

Lords of Waterdeep is for 2-5 players, lasts approximately 1-2 hours, and is for players ages 12 years or older.
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How many expansions are there for Lords of Waterdeep?

It's not one, but two, complete expansions: the sprawling dungeon of Undermountain and the criminal haven of Skullport. Each thrilling location has unique characteristics and offers new play options, including new Lords, Buildings, Intrigue, and Quest cards.
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Does Waterdeep have slums?

The Field Ward of Waterdeep was an unofficial ward of the city, located between the inner and outer walls on the north side of town. It was in fact the city's slums — possessing the poorest living conditions within the city, was rife with crime, and served as a home to the most destitute Waterdhavian citizens.
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Is there a limit to active quests in Lords of Waterdeep?

There's no limit on how many active/completed/plot quests a player may have, and the same occurs with the intrigue cards - there's no hand limit. Q: Some quests instruct you to "take quest from Cliffwatch Inn" as a reward, while some buildings instruct you to "take 1 face-up quest" when you use them.
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How many people can play Lords of Waterdeep board game?

Lords of Waterdeep is a strategy board game for 2-5 players. You take on the role of one of the masked Lords of Waterdeep, secret rulers of the city. Through your agents, you recruit adventurers to go on quests on your behalf, earning rewards and increasing your influence over the city.
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Why is Waterdeep called Waterdeep?

The history section describes how Waterdeep was founded by local tribes who benefited from trading timber and furs with southern merchants, and how the settlement's deep harbor gave the city its name. These were violent times: a savage human tribe captured the settlement and built defenses to fortify their new home.
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What level does Waterdeep end?

Waterdeep: Dragon Heist is a 5th-edition Dungeons & Dragons adventure that takes place in the city of Waterdeep. The adventure runs through levels 1–5 and is followed by the adventure Waterdeep: Dungeon of the Mad Mage.
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Do you keep the ambassador in Lords of Waterdeep?

No. At the end of the round, if no one has assigned an Agent to the Palace of Waterdeep and claimed the Ambassador, the Ambassador is removed from the board. The Ambassador's rules say it is treated as an opponent's Agent.
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Is Lords of Waterdeep Dungeons and Dragons?

Lords of Waterdeep is an award winning strategy board game, set in the Dungeons & Dragons world of Waterdeep. Play as one of the masked Lords of the City of Splendor. Intrigue abounds as you recruit adventurers, via your agents, to quest on your behalf and spread your influence.
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