Can you disintegrate a forcecage?

Yes, in Dungeons & Dragons 5E, the spell Disintegrate can destroy a Forcecage, as Forcecage is a creation of magical force, and Disintegrate targets such creations, though you must be able to see the target to affect it, which can be tricky with the cage's invisibility. A Disintegrate spell generally obliterates smaller forcecages but creates a 10-foot cube hole in larger ones, with some tables ruling it's a complete breach, while other methods like Sphere of Annihilation also work.
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Can forcecage be dispelled?

You can pass in and out of the cage freely, and you can dispel it at any time. If you cast this spell on the same area for 3 consecutive days, it is permanent until dispelled. Each time you cast the spell, any imprisoned creature can repeat its Dexterity saving throw to escape.
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Can disintegrate destroy wall of force?

A wall of force can be damaged by spells as normal, except for disintegrate, which automatically destroys it. It can be damaged by weapons and supernatural abilities, but a wall of force has hardness 30 and a number of hit points equal to 20 per caster level.
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Does forcecage break concentration?

When a concentration spell requires you to see the target during casting, that requirement is only for when the spell is cast. Ducking behind cover, moving into another room, or even being subject to forcecage does not end your concentration.
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Can weapons pass through the gaps in the forcecage?

All spells and breath weapons can pass through the gaps in the bars.
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Robbie makes everyone break | Critical Role C3 E112

Can a forcecage be broken?

A Forcecage is meant to be indestructible. The only thing that can break one is a spell or ability that explicitly mentions it, such as like Disintegrate.
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What is the 27 rule in D&D?

Ability Score Point Cost

The number of points allocated to players in point buy varies based on campaign rules or Dungeon Masters discretion. Typically, the standard point buy system in D&D 5th edition provides 27 points for this purpose, offering a balanced approach to character creation.
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How long is 1 minute in 5e?

In D&D 5e, a minute is a game-time measurement equal to 10 rounds, because one round represents about 6 seconds, meaning 10 rounds (60 seconds) make up one minute, which is crucial for tracking durations of spells and abilities like a Barbarian's Rage or spells like Aura of Vitality. 
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Can you counterspell disintegrate?

Disintegrate: By casting Dispel Magic 5e at the same level or higher as Disintegrate, spellcasters can attempt to counter and negate the devastating effects of this powerful spell. Planar Binding: Planar Binding is a spell that allows spellcasters to bind extraplanar creatures to their will.
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Can you cast Forcecage on yourself?

You cast it on yourself. The effect just puts you into the cage. So, similarly, magic to teleport you out would be allowed too, if not for the additional set of rules.
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Is Eldritch blast better than Firebolt?

Eldritch Blast (EB) is generally superior to Fire Bolt (FB) in D&D 5e due to its versatile Force damage (less resisted), multiple beams at higher levels (better spread/consistency), and huge synergy potential with Warlock Invocations (Agonizing Blast, Repelling Blast), turning it into a powerhouse unlike Fire Bolt's single-target burst. While Fire Bolt offers simple, strong burst damage (Xd10) and can be enhanced by specific class features (like Metamagic), EB's flexibility to hit multiple targets or push/pull single ones makes it a more reliable, adaptable, and often higher-damage cantrip, especially for Warlocks.
 
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What is the 33% chance of wish in D&D?

In Dungeons & Dragons 5e, the Wish spell states that there is a 33% chance the user will be unable to cast Wish ever again if they use it to do anything besides cast another spell.
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Can disintegrate destroy a prismatic wall?

Nothing can physically pass through the wall. It is immune to all damage and can't be dispelled by dispel magic. A disintegrate spell destroys the wall instantly, however. The wall also extends into the Ethereal Plane, blocking ethereal travel through the wall.
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Can you misty step through forcecage?

This is a useful quirk in certain cases where you're prevented from targeting other areas. However, forcecage has also that second clause. Despite the fact that you're targeting yourself with the spell, misty step is still very definitely teleportation magic which allows you to leave the cage.
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Do cantrips cancel invisibility?

No because a cantrip is a spell. They are level 0 spells hence the reason they don't consume spell slots.
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What is better, counterspell or dispel magic?

If fighting a spellcaster, you want Counterspell. If searching a spellcasters lair, you want Dispel Magic. Both are good and equally useful depending on the circumstance.
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Can I bolt bend a counterspell?

Yes, you can use Bolt Bend (or similar spells like Deflecting Swat) to effectively "counter" a Counterspell in Magic: The Gathering by redirecting the Counterspell to target Bolt Bend itself on the stack, causing it to fizzle when it tries to resolve. It's a satisfying play where you let your original spell resolve, as the Counterspell finds its new target (Bolt Bend) has already left the stack.
 
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Is disintegrate good 5e?

Disintegrate 5e isn't just useful in combat, it can also wipe out non-magical items and knock through magical constructs, such as a Wall of Force. An item that is Large or below is reduced to dust immediately, bigger items than this have a 10-foot cubed hole blown out of them.
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Can cantrips be counterspelled?

Yes, you absolutely can counterspell a cantrip in D&D 5e because cantrips are spells, and Counterspell works on any spell of 3rd level or lower without an ability check, using your reaction and a spell slot to negate the cantrip's effect. While it might seem wasteful to use a spell slot for a cantrip, it's effective for stopping powerful or annoying ones like Eldritch Blast, though it's often up to the Dungeon Master (DM) to decide if innate abilities (not "casting") can be countered. 
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What is the 65% rule in D&D?

In 5e the chance of hitting is on average 65%. Based on that a +2 mod on AC reduces the chance to 55%. And a +9 mod to AC reduces the chance to hit to 20%. The three brackets represent you have a 65% chance to do minimum damage, 55% to do average damage and 20% to do max damage.
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What is the 60 second rule in D&D?

A practice I find makes combat feel fast and intense, the 60 second rule makes it so players (not including the dm) only have 60 seconds to decide and act during their turn. In addition, other players are not allowed to interject. The DM tells a player when their time starts.
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How fast is 30 ft in D&D?

This corresponds to 30 feet per round, the normal walking speed of most humanoids. The table tells us that this pace also corresponds to 3 mph. This gives us a simple ratio for converting feet per round (the standard 5e unit of speed) to miles per hour: 10 feet per round equals 1 mph.
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What is the rule 0 in D&D?

Rule 0 or rule zero in tabletop role-playing gaming is the unwritten but commonly understood rule that the game master can override published game rules for any reason.
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What is the tomato rule in D&D?

D&D by Tomatoes Strength is being able to crush a tomato. Dexterity is being able to dodge a tomato. Constitution is being able to eat a bad tomato. Intelligence is knowing a tomato is a fruit.
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Who has the most HP in 5E?

Maximum HP in D&D 5e starts with your class's highest hit die roll + CON modifier at level 1, then adds your hit die's average (or rolled) value + CON mod per level, boosted by feats like Tough (+2 HP/level) and spells like Aid, with a theoretical cap around 600+ for PCs using all boosts, though the Tarrasque monster has 676 HP. 
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