Can you tap lands to float mana?

Yes, you absolutely can tap lands to "float mana" in Magic: The Gathering, meaning you tap them for mana and leave it in your mana pool to use later, but it must be spent before the current phase or step ends, or it disappears, unless a card like Omnath, Locus of Mana or Kruphix, God of Horizons keeps it. This is a common strategy for casting spells in response or to set up combos, often done right before a phase change to maximize usage.
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Can you tap a land for mana and not use it?

Sure. You activate your land's activated ability which results in the mana being put into your mana pool. If the game moves on to the next step or phase, that mana just disappears from the pool. That's all.
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What is the floating mana rule?

Floating mana is mana that is left in your mana pool after you're done paying a mana cost. This is usually because you produced more mana than you needed for the cost or are activating a bunch of mana abilities ahead of time for some shenanigans with cards like [[Upheaval]].
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Can you tap Fetchlands for Mana?

No, fetch lands (like Misty Rainforest, Scalding Tarn) do not tap for mana by themselves; their primary ability is to sacrifice themselves to find and put another land (usually a dual land or basic) onto the battlefield, providing mana fixing, not direct mana. However, if another card (like Urborg, Tomb of Yawgmoth or Yavimaya, Cradle of Growth) gives them a basic land type (like Swamp or Forest), they then gain the ability to tap for that specific color of mana, along with their fetch ability.
 
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Does tapping a land for mana go on the stack?

Tapping a land for mana is considered a mana ability, not an instant or any other kind of spell, and the ability never even goes on the stack. Much like playing the land in the first place.
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Taplands and Improving Your Commander Mana Base

Do all lands tap for mana?

No, not all lands tap for mana; only lands with a basic land type (Plains, Island, Swamp, Mountain, Forest) or those with explicit text granting mana abilities (like dual lands or utility lands) produce mana when tapped, while others, such as Maze of Ith or Evolving Wilds, do not. Basic lands have an inherent ability to tap for their color even without text, but nonbasics must state their mana production or gain a basic land type to do so. 
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Is 40 lands too much commander?

40 lands in a Commander deck isn't inherently "too much," but it's on the higher end for typical decks; it's often perfect for high-mana curve decks, <<<>>landfall strategies, or decks with little card draw, but fewer lands (35-38) might be better if you have lots of ramp and draw spells. It depends heavily on your deck's strategy, average mana cost (CMC), and inclusion of mana rocks/ramp, with many players finding 36-40 a solid baseline for casual play. 
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When land is tapped for mana?

Whenever a player taps a land for mana, that player adds one mana of any type that land produced, and this enchantment deals 1 damage to the player.
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Why are Fetchlands so expensive?

Despite these reprints, the prices of fetch lands have generally been increasing due to the scarcity of the cards and the high demand, as you usually want a set in competitive formats. Fetchlands have had some negative effecta on the game though.
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Is mana drain just a better counterspell?

A spell literally better than Counterspell (we call that strictly better, by the way), Mana Drain does what Counterspell does, but gives you a nice bit of mana, as a treat. It's very effective at hosing big plays, or if your Commander or strategy has activated abilities.
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What is the perfect mana curve?

The ideal is curving out perfectly with a one-drop on turn one, a two-drop on turn two, and so on (which amounts to spending 1+2+3+4+5=15 mana over the course of the first five turns). Such a perfect curve would typically beat an opponent who only manages to cast, say, 10 mana worth of cards in the first five turns.
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Can I tap mana without priority?

Mana abilities are among the few activated or triggered abilities that don't use the stack or require passing priority to resolve, so they cannot be responded to or targeted. This means that as soon as the ability is used, the mana is created.
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Is Vivi a mana ability?

Yes, Vivi Ornitier's ability to add mana is a mana ability in Magic: The Gathering, meaning it doesn't use the stack and resolves immediately, producing mana based on his power when activated (once per turn, during your turn), making it a powerful, fast mana source for spellslinger decks, but the mana empties at the end of phases.
 
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Is tapping considered an activation cost?

An activated ability is an ability that can be activated by paying its activation cost, which often includes mana or tapping but can have many other components. Activated abilities are usually found on permanents, but can sometimes be used on cards in other zones, such as the graveyard or a player's hand.
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What is the rule 709.5 in Magic The Gathering?

709.5e A player who controls a permanent that has one or more locked halves may pay the mana cost of a locked half of that permanent to give that permanent the appropriate unlocked designation. This cost is referred to as an “unlock cost.” This is a special action (see rule 116).
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Are lands considered 0 mana?

Lands have a mana value of 0. They don't have a cost so they can't be cast. But if something can put a permanent with a mana value of a specified number or lower, lands can be put onto the field by that ability.
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What is the perfect Commander deck ratio?

A good starting Commander deck ratio is around 36-38 lands, 10-12 ramp, 10-12 card draw, and 10-12 removal/interaction, with the rest of the ~30 slots dedicated to your deck's theme, creatures, and finishers, but this varies heavily by strategy (e.g., creature-heavy vs. spell-focused) and your Commander's abilities. The core idea is to have enough lands for consistency, enough ramp to cast spells, and enough draw/removal to keep pace, then fill the rest with synergistic cards. 
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What is the 32 deck challenge?

For those who are not aware, the 32 deck challenge is to build one deck for every possible colour combination, from colourless to 5C. So the purpose of this thread is to see how far through you are, what you've brainstormed, or just to see what others are building.
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Can I use colorless lands in any deck?

Specifically for Commander: Colorless doesn't contribute to a card's color identity. You can fit Flayer of Loyalties in any deck, just like any other colorless card.
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Is 30 lands too little for commander?

If you're making a higher power deck you might start out with a few less. But 30 to 35 will definitely be a good starting place. If you're a landfall deck you'll probably want a few more. If you're a fast combo deck and plan to mulligan aggressively then you could do a few less.
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Can I tap lands during my end step?

You can tap all your Lands in the End step of the turn prior to your turn beginning. But, the current End step cannot end until all Players pass priority in succession, while the Stack is empty.
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Can you tap a vehicle for mana?

As long as you don't crew the Caravan, you can tap it for mana same turn. If you crewed it, but then decided you wanted to tap it for mana instead, then you wouldn't be able to since it's a creature.
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