Can you twin the wall of force?

No, you generally cannot Twin Wall of Force in D&D 5e because it's a spell that creates an area, not targeting a single creature as required by the Twinned Spell metamagic rule, though some Dungeon Masters might allow it as a house rule for creating two separate barriers. The core rule states Twinned Spell works on spells targeting only one creature, and while Wall of Force creates a boundary that can affect many, its initial casting isn't usually seen as a single-target spell, making it a contentious point for some players and DMs.
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What are the rules for the wall of force?

Nothing can physically pass through the wall. It is immune to all damage and can't be dispelled by dispel magic. A disintegrate spell destroys the wall instantly, however. The wall also extends into the Ethereal Plane, blocking ethereal travel through the wall.
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What are the limitations of a wall of force?

Nothing can physically pass through the wall. It can be destroyed with dispel magic cast using a spell slot of at least 5th-level or by being dealt at least 25 force damage in one round by a single attack or from a single effect. It is otherwise immune to damage.
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Can Misty Step be twinned?

You can't twin spells that have a range of self, which includes Misty Step.
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Can I twin Eldritch blast?

No, you generally cannot use Twinned Spell on Eldritch Blast at higher levels because the spell gains multiple beams (targeting more than one creature by default), violating Twinned Spell's core rule of targeting only one creature. You can use it at levels 1-4 when it produces just one beam, but once you hit level 5 and it creates two beams (and more at higher levels), it's ineligible for twinning, even if you aim all beams at the same target. 
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Wall of Force is CURSED in D&D 5e! - Advanced Guide to Wall of Force

How to get 3 beams of Eldritch blast?

The spell creates more than one beam when you reach higher levels: two beams at 5th level, three beams at 11th level, and four beams at 17th level. You can direct the beams at the same target or at different ones. Make a separate attack roll for each beam.
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Can an ice knife be twinned in BG3?

Ice Knife can only be twinned using the pre-errata rules. Twinned was errata'd to explain that the ability to twin it requires it not to affect multiple targets - so pre-errata you can twin ice knife, but once they clarified twinned metamagic was meant to work, you stopped being able to twin it.
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What is the 65% rule in D&D?

In 5e the chance of hitting is on average 65%. Based on that a +2 mod on AC reduces the chance to 55%. And a +9 mod to AC reduces the chance to hit to 20%. The three brackets represent you have a 65% chance to do minimum damage, 55% to do average damage and 20% to do max damage.
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What is the 27 rule in D&D?

Ability Score Point Cost

The number of points allocated to players in point buy varies based on campaign rules or Dungeon Masters discretion. Typically, the standard point buy system in D&D 5th edition provides 27 points for this purpose, offering a balanced approach to character creation.
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Can fireball be twinned?

No, you cannot use the Twinned Spell metamagic on Fireball in Dungeons & Dragons 5e because Fireball targets an area, not a single creature, and Twinned Spell requires the original spell to target only one creature and not be an area effect. While some players homebrew it, official rules restrict Twinned Spell to single-target spells like Ray of Frost or Mind Spike, not area spells like Fireball or Burning Hands. 
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What is the 33% chance of wish in D&D?

In Dungeons & Dragons 5e, the Wish spell states that there is a 33% chance the user will be unable to cast Wish ever again if they use it to do anything besides cast another spell.
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Can Misty Step go through the Wall of force?

Yes, in Dungeons & Dragons 5e, you can generally Misty Step through a Wall of Force because teleportation isn't considered "passing through," and the wall doesn't block line of sight for the spell, though some DMs might rule otherwise based on "total cover" or if the space is occupied, but RAW often supports it. The key is that Misty Step (and similar teleport spells) blink you from one spot to another instantly, bypassing physical barriers, and the Wall of Force description doesn't explicitly stop teleportation like it does ethereal travel. 
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How long is 1 minute in 5E?

In D&D 5e, a minute is a game-time measurement equal to 10 rounds, because one round represents about 6 seconds, meaning 10 rounds (60 seconds) make up one minute, which is crucial for tracking durations of spells and abilities like a Barbarian's Rage or spells like Aura of Vitality. 
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Can a dimension door go through the wall of force?

Yes, in Dungeons & Dragons, Dimension Door can bypass a Wall of Force, allowing you to teleport yourself and others past it, as the spell warps space rather than physically passing through the barrier, effectively ignoring the total cover provided by the wall. While most spells and physical attacks are blocked by a Wall of Force, teleportation effects like Dimension Door and Teleport are explicitly designed to circumvent it, transporting targets to a new location without needing line of sight through the wall. 
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Can smells pass through the Wall of force?

Nothing can physically pass through the wall. It is immune to all damage and can't be dispelled by dispel magic. A disintegrate spell destroys the wall instantly, however. The wall also extends into the Ethereal Pland, blocking ethereal travel through the wall."
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Can you cast Fireball through Wall of force?

It says a bright streak flashes from your finger to a point within range. So you target inside the wall of force, which is legal. Then the fireball flies forward, hits the wall of force, and explodes when it makes contact. Aoes don't cross total cover, so it only explodes on the outside.
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What is the rule 0 in D&D?

Rule 0 or rule zero in tabletop role-playing gaming is the unwritten but commonly understood rule that the game master can override published game rules for any reason.
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What is the tomato rule in D&D?

D&D by Tomatoes Strength is being able to crush a tomato. Dexterity is being able to dodge a tomato. Constitution is being able to eat a bad tomato. Intelligence is knowing a tomato is a fruit.
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Who has the most HP in 5E?

Maximum HP in D&D 5e starts with your class's highest hit die roll + CON modifier at level 1, then adds your hit die's average (or rolled) value + CON mod per level, boosted by feats like Tough (+2 HP/level) and spells like Aid, with a theoretical cap around 600+ for PCs using all boosts, though the Tarrasque monster has 676 HP. 
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Who was the first canonically autistic character in D&D?

Meet Asteria, D&D's first canonically autistic character.
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Is DnD good for ADHD?

This cherished tabletop role-playing game isn't just about rolling dice and slaying dragons; it's a transformative journey that offers unique therapeutic benefits for children struggling with ADHD.
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What is the golden rule of D&D?

The golden rule of D&D is that the word of the DM is the final say on any matter when it comes to rules. Even if it directly goes against what it says in the Player's Handbook or Dungeon Master's Guide.
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Can you counterspell disintegrate?

Disintegrate: By casting Dispel Magic 5e at the same level or higher as Disintegrate, spellcasters can attempt to counter and negate the devastating effects of this powerful spell. Planar Binding: Planar Binding is a spell that allows spellcasters to bind extraplanar creatures to their will.
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Can you twin spell Eldritch blast?

No, you generally cannot use Twinned Spell on Eldritch Blast at higher levels because the spell gains multiple beams (targeting more than one creature by default), violating Twinned Spell's core rule of targeting only one creature. You can use it at levels 1-4 when it produces just one beam, but once you hit level 5 and it creates two beams (and more at higher levels), it's ineligible for twinning, even if you aim all beams at the same target. 
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Are longswords 2 handed in bg3?

Yes, Longswords in Baldur's Gate 3 are versatile weapons that can be used with one or two hands, dealing more damage (1d10) when used two-handed and less (1d8) when used one-handed or with a shield, making them powerful choices for Strength-based characters. While they can be dual-wielded if you take the Dual Wielder feat, by default they are not "light" weapons, so you need the feat to use them in pairs.
 
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