Is Lords of Waterdeep easy to learn?

Final Thoughts. Lords of Waterdeep is a pretty simple game about planning out moves to collect resources needed for quests. However, it's much easier said than done as you'll find lots of factors that can get in your way.
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Is Lords of Waterdeep worth it?

Conclusion. Lords of Waterdeep* is a must-have in any collection. It's a great game to get people interested in the board games hobby and show them that there are better games than Monopoly, that are competitive, simple, and strategically engaging, all without sparking family feuds.
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Can I play Lords of Waterdeep solo?

A: There is no solo rules built/included with the game, but there is a solo variant on boardgamegeek.com (boardgamegeek.com/boardgame/110327/lords-waterdeep/files). This is a user-made variant.
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What is a good score in Lords of Waterdeep?

The 49 4-player games yielded winning scores ranging from 103 to 173 with an average of 133. The average margin of victory was 12 points with 11 games decided by two or less points, including two ties. There were three exceedingly close games where the difference between first and last was under ten points.
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Is Lords of Waterdeep hard?

Final Thoughts. Lords of Waterdeep is a pretty simple game about planning out moves to collect resources needed for quests. However, it's much easier said than done as you'll find lots of factors that can get in your way.
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D&D Lords of Waterdeep: How to Play and Tips

Is Lords of Waterdeep balanced?

Lords of Waterdeep , like many games, has a runaway problem, if one player is more experienced than the rest. It does not have a catch up mechanism. If all players are equal it's balanced.
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How much money do you start with in Lords of Waterdeep?

Each player will get a player board, a set number of Meeples (depends on the number of players), 2 quest cards, 2 intrigue cards, one Lord card and 4 gold to the starting player (each subsequent person gets 1 more gold than the person beside them).
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How many active quests can you have in Lords of Waterdeep?

There's no limit on how many active/completed/plot quests a player may have, and the same occurs with the intrigue cards - there's no hand limit. Q: Some quests instruct you to "take quest from Cliffwatch Inn" as a reward, while some buildings instruct you to "take 1 face-up quest" when you use them.
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How many buildings can you have in Lords of Waterdeep?

There is a limit of nine buildings per player, but no limit to the total buildings in play.
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Is Baldur's Gate bigger than Waterdeep?

After the Spellplague it lost its title of Faerun's most important and influential city to Baldur's Gate. Baldur's Gate grew not only larger than Waterdeep in population but also doubled its area.
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How many expansions are there for Lords of Waterdeep?

It's not one, but two, complete expansions: the sprawling dungeon of Undermountain and the criminal haven of Skullport. Each thrilling location has unique characteristics and offers new play options, including new Lords, Buildings, Intrigue, and Quest cards.
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Do you keep the ambassador in Lords of Waterdeep?

No. At the end of the round, if no one has assigned an Agent to the Palace of Waterdeep and claimed the Ambassador, the Ambassador is removed from the board. The Ambassador's rules say it is treated as an opponent's Agent.
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How many turns are there in Lords of Waterdeep?

The Lords of Waterdeep game is played in rounds. During each round, players take turns in which they assign their Agents to various tasks. The game ends after 8 rounds have passed. The player with the most VP at the end of the eighth round is the winner.
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How many rounds are in Lords of Waterdeep?

The Lords of Waterdeep™ game is played in eight rounds. The player with the most Victory Points at the end of the final round is the winner.
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How many people can play Lords of Waterdeep?

Lords of Waterdeep is a strategy board game for 2-5 players (up to 6 players with the expansion).
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How many agents are in Lords of Waterdeep?

Basically, each player gets 3 Agents at the start, and The Zoroaster starts in play, uncontrolled. There are 10 spots available on the board, excluding Waterdeep Harbor. If someone builds a building on turn 1, then that makes 11 spots, and The Zoraster makes 12.
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How many lords are there in Waterdeep?

The Lords of Waterdeep were the ruling council of the city of Waterdeep, who had reigned for almost three centuries by 1372 DR Throughout that time, there had been between 50 and 80 lords, four of whom reigned as Open Lord.
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Who is the current open lord of waterdeep?

There is only one Open Lord at any one time, but when the previous one dies or steps down, he or she is replaced by a new one. The current Open Lord is Laeral Silverhand, who replaced Open Lord Dagult Neverember who was exhiled for embezzlement.
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What is the richest part of Waterdeep?

Sea Ward - Waterdeep's wealthiest ward is notable for the many-spired, grand homes of the nobility, the gleaming edifices of the city's leading temples, and the imposing towers of the city's premier wizards.
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Who was the first open lord of waterdeep?

Ahghairon, The first Open Lord and founder of the Lords of Waterdeep.
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Is Lords of Waterdeep Expansion worth it?

Definitely great value for money! It adds a lot more depth for the game and adds a 6th player. This is the expansion for Lords of Watedeepr Lords of Waterdeep: A Dungeons & Dragons Board Game and is NOT a stand alone game. This expansion is actually two separate expansions (Skullport and Undermountain) boxed into one.
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How many expansions for Lords of Waterdeep?

It's not one, but two, complete expansions: the sprawling dungeon of Undermountain and the criminal haven of Skullport. Each thrilling location has unique characteristics and offers new play options, including new Lords, Buildings, Intrigue, and Quest cards.
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Is Magic illegal in Waterdeep?

Using magic to influence a Lord without consent: imprisonment up to a year, and fine or damages up to 1,000 silver shards. Using magic to influence an official without consent: fine or damages up to 1,000 silver shards and edict.
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