What should my mana curve be?
Your mana curve should generally form a bell curve peaking around 2-4 mana, with fewer 1-drops and high-cost spells, to ensure you can consistently play spells each turn, though the ideal shape depends heavily on your deck's strategy (aggro, control, ramp) and format (e.g., Commander, Standard). Aggro decks want lower curves, control decks use low-cost survival spells and high-cost finishers, while ramp decks might skip parts of the curve entirely.What is an optimal mana curve?
The ideal is curving out perfectly with a one-drop on turn one, a two-drop on turn two, and so on (which amounts to spending 1+2+3+4+5=15 mana over the course of the first five turns). Such a perfect curve would typically beat an opponent who only manages to cast, say, 10 mana worth of cards in the first five turns.What is the 75% rule in MTG?
The MTG "75% rule" is a popular, unofficial deck-building philosophy, mainly for Commander, about creating decks powerful enough to compete but not so dominant they ruin the fun for casual players, finding a middle ground in power level by intentionally leaving out the most optimal, expensive, or meta-defining cards. It's about building a deck that's "75% as strong as it can be," allowing it to challenge optimized decks occasionally while still being fair in more casual games, making it adaptable for various playgroups.Is 32 lands too low?
You're playing a deck with a very low mana curve.You may be able to get away with 32-34 lands if you really only need 1-2 lands for your deck to function. This also helps increase the odds that your top-deck draws aren't dead later in the game.
Is 40 lands too much Commander?
40 lands in a Commander deck isn't inherently "too much," but it's on the higher end for typical decks; it's often perfect for high-mana curve decks, <<<>>landfall strategies, or decks with little card draw, but fewer lands (35-38) might be better if you have lots of ramp and draw spells. It depends heavily on your deck's strategy, average mana cost (CMC), and inclusion of mana rocks/ramp, with many players finding 36-40 a solid baseline for casual play.This Has Only Happened 3 Times Before...
Is mana weaving illegal in MTG?
Just a reminder to everyone, mana weaving IS cheating. Mana weaving is when a player sorts their deck, placing 1 land per every 2 spells (approx). The deck is not randomized, it has a pattern, and is therefore illegal. If you face an opponent who mana weaves do not be afraid to shuffle their deck, it is allowed.What is the perfect Commander deck ratio?
A good starting Commander deck ratio is around 36-38 lands, 10-12 ramp, 10-12 card draw, and 10-12 removal/interaction, with the rest of the ~30 slots dedicated to your deck's theme, creatures, and finishers, but this varies heavily by strategy (e.g., creature-heavy vs. spell-focused) and your Commander's abilities. The core idea is to have enough lands for consistency, enough ramp to cast spells, and enough draw/removal to keep pace, then fill the rest with synergistic cards.Is 36 lands good mtg?
In recent years, I have seen various deck building templates that recommend around 36 lands in Commander. Indeed, the typical land count on EDHREC, according to a recent article by Magic Data Science, is 36. This would translate to 14.5 lands in 40-card decks or 21.8 lands in 60-card decks.Is 40 creatures too many in Commander?
You'll want as many of the chosen creature types as possible if you decide to run a typal deck. Depending on the creature type, you could run at least 30 to 40 or more creatures in the build. Of course, this also depends on the utility of each creature you include.What is the 3 4 5 rule for deck building?
From the corner, measure out 3 feet along one edge and mark it. Next, measure 4 feet along the edge adjacent to the first measurement and mark it. Measure the length of the diagonal connecting the two marked points. If it's exactly 5 feet, your corner is square.Why don't people play standard MTG?
High upkeep cost and fast rotationThe cost for an average LGS player is simply too high. Even with constant reinvestment, rotation happens every year and cards become obsolete. Most cards usually peak when they're legal in Standard and their price can sometimes totally crash when that set rotates out of Standard.
Is 30 lands too little for commander?
Depends on the deck and it's needs, my first drafts always have 36 lands and then I adjust through play tests if I find I'm always flooded. No lower than 32 would be my safe estimate for casual commander.What makes a good aggro deck?
What Makes an Aggro Deck? Aggro decks rely on low-cost, high damage output creatures and aggressive support spells to overwhelm opponents before they can set up a defense. Creatures with high damage output for their cost. Support spells like burn (Lightning Bolt) and buff (Giant Growth).Is 33 lands enough in edh?
The typical number of mana sources you should run in your EDH deck is 43 to 55. Aim for between 33-40 lands and your mana rocks and other sources should be 10-15.Why is the Commander called Edh?
Commander is called EDH because it originated as Elder Dragon Highlander, a fan-made format where players used one of the powerful Elder Dragons from the Legends set as their commander, combined with the "Highlander" rule (one copy of each non-basic card). Wizards of the Coast adopted it officially, renaming it "Commander" (and creating the Command Zone) for branding, but EDH stuck as a popular nickname.Do commanders hit the graveyard?
Yes, a commander goes to the graveyard first when it's destroyed or sacrificed, but its owner can choose to move it to the command zone as a state-based action before anything else happens, preventing it from "staying" in the graveyard to trigger death effects. This means death triggers can see it go to the graveyard briefly, but you can always choose the Command Zone as its final destination, avoiding graveyard exile or other graveyard-specific effects.Are MTG cards 63x88?
Sizes which might be available for playing cards may differ because of the player's wishes and requirements. Their standard dimensions are 63 x 88 in mm, 6.3 x 8.8 in cm, and 2.5 x 3.5 in inches.What are the most common mistakes in Commander?
Deckbuilding Mistakes- Cutting Too Many Lands.
- Having Too High of a Curve.
- Self-Hosers and Non-Bos.
- Killing Your Darlings.
- Skimping on Interaction.
- Overloading on Colorless Utility Lands.
- Playing Flash Cards/Instants at Sorcery Speed.
- Using Treasures Before Lands.
Is it 40 or 60 card deck mtg?
Minimum 60 for the competitive formats (standard, modern, pioneer) no cap but adding more cards usually makes your deck less consistent. Commander is 100 cards. In regular magic, there isn't an upper limit but there are variants with 60 cards with a limit.Is MB2 legal in Commander?
These cards are legal in Commander, Legacy, and Vintage. They are not legal in the Standard or Modern formats. Go to Magic.Wizards.com/Formats for a complete list of formats and their permitted card sets and banned lists. Go to Magic.Wizards.com/Commander for more information on the Commander variant.What MTG set has the most banned cards?
Edit: After looking it up, it's Mirrodin, as all of it's bans were both in standard and block. Mirrodin saw 19 bans across Standard and Block. Urza's had 13 bans across both Standard and Block.Why was Mana Burn removed?
Players do not suffer loss of life for unused mana anymore. R&D considered the rule too complex and unnecessary. Older versions of the rules stated that unspent mana caused a player to lose life; this was called “mana burn.” That rule no longer exists.
← Previous question
How long does Frightened last in BG3?
How long does Frightened last in BG3?
Next question →
Do you get more FPS with 2 GPUs?
Do you get more FPS with 2 GPUs?