What spell lets you dash as a bonus action?

The primary spell that lets you Dash as a bonus action in Dungeons & Dragons 5th Edition is Expeditious Retreat, a 1st-level Transmutation spell that allows you you to Dash as a bonus action on the turn you cast it and on subsequent turns while it lasts, effectively letting you move much faster. Other abilities, like a Rogue's Cunning Action or a Monk's Step of the Wind (spending Ki), also grant bonus action dashes, but Expeditious Retreat is the key spell.
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How to use dash as a bonus action?

Dash is not a bonus action unless a character has an ability (rogue, monk, expeditious retreat, etc). Assuming they do have one, then yes they can use dash for both their action and BA. If you want to get really crazy, they can prepare a dash action to use just before their turn as a reaction too.
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What is the bonus action dash spell in D&D?

Expeditious Retreat. This spell allows you to move at an incredible pace. When you cast this spell, and then as a bonus action on each of your turns until the spell ends, you can take the Dash action.
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Can you use a spell as a bonus action?

Yes, you can cast a spell as a bonus action in D&D 5e if the spell's casting time is "1 bonus action," but it comes with a major restriction: you can't cast another spell (except a cantrip with a 1-action cast time) during the same turn. This rule prevents casting two leveled spells or a leveled spell and a bonus action spell on the same turn, but allows a bonus action spell plus an action cantrip (like Mage Hand or Fire Bolt). 
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Does dash count as an action?

Dash. When you take the Dash action, you gain extra movement for the current turn. The increase equals your speed, after applying any modifiers.
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Seven Super Effective Spell Combos in D&D 5e

Can monks dash as a bonus action?

Yes, a Monk in D&D 5e can use their bonus action to Dash thanks to the Step of the Wind feature, allowing them to move much farther by combining it with their regular action dash, essentially getting triple their normal speed in one turn (Action Dash + Bonus Action Dash + Movement). 
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Is dash a bonus action in BG3?

You can take the dash action at any point during your turn as long as you haven't already used your action. You can move, then take the dash action, and continue moving with the extra movement given by the dash action. In BG3, Dash is a bonus action.
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What are the strongest D\&D spells?

Best spells in D&D 5E
  • True Polymorph.
  • Meteor Swarm.
  • Inflict Wounds.
  • Abi-Dalzim's Horrid Wilting.
  • Healing Word.
  • Shield.
  • Time Ravage.
  • Detect Magic.
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What are the rules for bonus action?

Bonus actions in Dungeons & Dragons are quick, once-per-turn extra actions granted by specific spells, class features (like a Rogue's Cunning Action or a Fighter's Second Wind), or items, letting you do something small in addition to your main action, such as casting a bonus action spell, attacking with an off-hand weapon (Two-Weapon Fighting), or dashing/hiding/disengaging as a Rogue, but you can only use one bonus action per turn. 
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Can I rage as a bonus action?

Yes, in Dungeons & Dragons 5th Edition, entering a Rage as a Barbarian typically uses your Bonus Action on your turn, allowing you to fight with increased damage, resistance to physical hits, and advantage on Strength checks, but you can't cast spells or maintain concentration. You can also end your Rage as a Bonus Action. 
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What is the 65% rule in D&D?

In 5e the chance of hitting is on average 65%. Based on that a +2 mod on AC reduces the chance to 55%. And a +9 mod to AC reduces the chance to hit to 20%. The three brackets represent you have a 65% chance to do minimum damage, 55% to do average damage and 20% to do max damage.
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Can I cast two spells if one is a bonus action?

There is a limit for bonus action spells that if you cast one (regardless of level, including a cantrip), that you can't cast another spell on your turn, except a cantrip. That means no 1 action spells or (in a very rare case), a reaction spell during your turn. You also only get 1 reaction in a round.
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What is the 27 rule in D&D?

Each ability score (Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma) begins at a base score of 8. Players have 27 points to distribute among their ability scores.
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Is Dash an action in D&D 5e?

Yes, in Dungeons & Dragons 5th Edition (D&D 5e), the Dash is a standard Action that lets you move extra distance, adding your speed to your current movement for that turn; it doesn't double speed but grants an additional movement equal to your speed, allowing for much greater mobility, especially when combined with bonus actions like a Rogue's Cunning Action or Monk's Ki abilities for multiple dashes in a turn. 
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Can you double dash 5e?

Yes, you can dash twice (or even more) in Dungeons & Dragons 5e, as long as you have features like a Rogue's Cunning Action, a Monk's Step of the Wind, or a Fighter's Action Surge to grant extra actions or bonus actions for dashing, effectively letting you move three times your normal speed (base move + action dash + bonus action dash) in one turn. Each dash adds your base movement speed again, so a 30ft speed character moves 30ft (normal) + 30ft (dash) + 30ft (dash) = 90ft total. 
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What is a 3 quarter cover 5e?

In D&D 5e, 3/4 cover means an obstacle blocks roughly three-quarters of a creature's body, granting a +5 bonus to Armor Class (AC) and Dexterity saving throws, common with things like portcullises or thick trees, though Dungeon Masters often eyeball it or use grid lines to determine if lines of sight from an attacker's corners are mostly blocked. The key is that the cover must be between the attacker and target, and it doesn't stack with other cover, only the best applies. 
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What does "D&D 5e" mean?

The term 5e defines compatibility between the products of hundreds of publishers and the 2014 version of the Dungeons & Dragons tabletop roleplaying game – known as 5th edition D&D.
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Can I use a bonus action as my action?

No, in Dungeons & Dragons 5th Edition, you cannot use a bonus action as an action; they are distinct and not interchangeable, as bonus actions are balanced around being limited to one per turn, unlike actions, though some Dungeon Masters might allow it as a house rule for dynamic play. This rule prevents powerful bonus actions (like casting a quick spell or making extra attacks with monk abilities) from being combined with other actions in the same turn, maintaining game balance by restricting what you can do. 
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Is Roll20 safe to use?

We never store your password unencrypted, so no-one can read it. It is your sole responsibility to keep your email, password and other sensitive information confidential. If you become aware of any unauthorized use of your account or any other breach of security, you shall notify Roll20 immediately.
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What is the most overpowered class in D&D?

The "strongest" D&D class in 5e is often considered the Wizard for raw spell power and versatility at high levels, but the Cleric, Bard, and Druid are strong contenders due to their potent spell lists, support, and unique utility, while Paladins offer incredible burst damage (smites) and martial prowess, making them top-tier. Ultimately, strength depends on playstyle, as Wizards need prep, while Bards excel at skills, and Clerics/Druids offer unique divine/nature magic. 
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Is there a d12 in D&D?

A d12 is a 12-sided die. It's mostly used in games like Dungeons and Dragons when you want your attacks to do between one and 12 points of damage or healing, and sometimes in cases where you're deciding between 12 different outcomes. A d12 is a dodecahedron, and each side has about an 8.3% chance of being rolled.
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What is the most overpowered character in D&D?

The most powerful D&D characters aren't player-controlled but are cosmic entities like Lord Ao, the Overgod of Faerûn, or even the mysterious Luminous Being, while among iconic villains, Vecna, Tiamat, and Asmodeus rank high, and powerful playable options often center on versatile spellcasters like Wizards, or optimized builds like the Hex Monk for raw early damage. Power scales from divine beings to powerful monsters like Great Wyrm Dragons, and optimized player builds.
 
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Can you dash as a bonus action?

In Dungeons & Dragons 5e, the Dash action is normally a character's main Action, but certain class features (like Rogue's Cunning Action or Monk's Step of the Wind) or spells (like Haste) allow you to use it as a Bonus Action, letting you move much farther in a single turn by combining it with your regular movement and action. 
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Does BG3 actually have 17000 endings?

So as you might have guessed, there aren't 17,000 distinct endings, these are just all the different paths you can take during your playthroughs. In fact, the real number of endings is much more humble – in the very low double digits, according to GamesRadar.
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Can monks use dash as a bonus action?

Yes, a Monk in D&D 5e can use their bonus action to Dash thanks to the Step of the Wind feature, allowing them to move much farther by combining it with their regular action dash, essentially getting triple their normal speed in one turn (Action Dash + Bonus Action Dash + Movement). 
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